We talk about the mystery dice bags offered by MysteryDiceGoblins on Etsy.
We got our hands on three mystery dice bags from the creative Etsy shop, MysteryDiceGoblins. This shop has everything a Dungeons & Dragons fan could want, including digital battlemap tokens, themed cards for celebrations, character sheets, pins, mats, trays, jewelry, and more. We got a first-hand look at one of the products they offer, the Mystery Dice. You can order these to have specific types of dice, such as only D20s or a full set. It is a surprise what is inside, though you can let the seller know if you have a color preference.
The Packaging
Given how affordable these bags are, we were pleasantly surprised at how cute the packaging is. They come in branded bags that are excellent quality. They are durable and travel well. The shop is located in the United Kingdom, and despite being shipped all the way to the U.S. and taken to the beach with us, the bags were in perfect condition.
The Dice
We loved all three sets we got. There was a lovely amber-colored set that caught the sunlight just right. A very pretty aqua and white set, and a detailed runic set with hard edges. They are all beautiful, high-quality dice. We already divided them up and are eager to start rolling!
The Experience
As any TTRPG player knows, collecting dice is easily addicting. Even when you play on a digital map with digital character sheets, there is something about rolling physical dice that is good fun.
The excitement about mystery dice is, well, the mystery! It’s like opening a birthday present. Or seeing Amazon drop off your package. A little burst of excitement about opening up a gift for yourself.
Conclusion
The Mystery Dice bags and the shop itself puts other, more expensive shops to shame. The attention to detail, the high quality, and the fun makes this an excellent purchase for all DnD fans.
We take a look at the Magic: The Gathering Tales of Middle-earth holiday card set!
Magic: The Gathering released a set of Lord of the Rings-themed cards earlier this year. They have been a lot of fun to look at and play in the game. But this November they have released what they are calling the “Tales of Middle-earth Holiday Set”. We got to take an early look at it, and it is currently available to buy.
The box it comes in is very beautiful, and all the art on the cards and display sets shows a real love and care. The box comes with a really fun feature: two large display stands. On one side is epic Lord of the Rings art, and on the other are slots to showcase your favorite cards.
For the fans of the traditional Hildebrandt art, we have Greg and Tim Hildebrandt classic The Lord of the Rings art paired with existing Magic card reprints. Twenty in total, they feature a suite of cards chosen specifically for this treatment.”
Wizards of the Coast press release
Some of the art on the cards are our favorite we’ve come across. There’s memorable characters, locations, and situations. Many of the cards are paired with quotes directly from the books, so you get to enjoy the beautiful writing of Tolkien.
We do enjoy playing Magic games. We have decks inspired by Taliesin, Ruuda, Jade, Jasita, and more Thread of Souls characters. These cards will make really fun additions to update our decks!
We recently completed Act II of Baldur’s Gate 3, the immersive game based around Dungeons & Dragons. Following up on our thoughts for Act I, here is a spoiler-free overview of Act II.
The Story
The second act of Baldur’s Gate 3 is heavily story-based. From early on you begin to pick up on lore about the largest enemy (or ally, depending on if you are playing a good or evil game), Ketheric Thorm. Through exploring, talking to NPC’s, talking to your own party, and reading documents around the map, you begin to piece together the story of what took place in this shadow-ravaged area.
The storyline is compelling, with complicated characters and fully realized histories. Each step you take leads you to another, and everything logically falls into place. The only thing that stood apart was what felt like a sidequest in the Gauntlet of Shar, but actually was part of the main questline.
The stories you discover here can be depressing. This act is centered on death and destruction on a large scale, with innocent lives caught in the middle. But if you choose a heroic game, it does feel nice to restore goodness to the area once again.
The Gameplay
The fights are a lot of fun, and there are truly some spectacular dungeons. Grymforge was one of our favorites to go through. Aside from one small puzzle in the Gauntlet of Shar, every challenge felt logical, every puzzle made sense, and you were never left wondering what you to do next.
There is a good balance here between peaceful interactions and violence. That is to say, there are areas where you can explore and socialize without fear, and other areas where dangers and horrors are aplenty. The Last Light Inn was a standout location, offering more and more areas of intrigue the further we delved.
The Locations
Beautifully realized locations are across the map with this act in Baldur’s Gate 3. From the soaring peaks of the monastery, to the dark and dangerous shadow lands, the environments invited more and more exploration.
That being said, there were a few areas we chose not to fully explore because they were too disturbing and too gory. Balthazar’s experiments and Reithwin were our top two that we sped through, only hitting the highlights, because of the body horror and grotesque elements. So fair content warning for those curious about the second act.
Overview
All in all, the second act of Baldur’s Gate 3 is deep, story-driven, and offers some truly spectacular locations and dungeons to explore. It’s good fun all around.
Pros: Well-written, fun dungeons, detailed locations, good characters
Our spoiler-free thoughts after playing the first act of Baldur’s Gate 3.
We’ve been eagerly awaiting the release of Baldur’s Gate 3 since we played early access three years ago. The thing that appealed to us most was that we could create our own characters within a TTRPG setting, allowing us to create Taliesin and Ruuda. We always play them, and other characters from our game/book series when allowed to create an entire party. We’ve done it for Pillars of Eternity II, Neverwinter, WWE 2K23, and Solasta. As soon as the game was officially out, we jumped at the opportunity to begin this new adventure.
Character Creation
The character creation is decent. Since we tried to recreate our characters exactly, it was disappointing. When games with less development time like 2K23 allow you to enter your character height by inches and weight by pounds to adjust their physique, we expected to see a game with this much detail allow sliders at the very least. We were super happy you could play a duergar, however. That race always gets overlooked and it is a joy to finally have that option.
The graphics are certainly very pretty; the hair looks soft enough to touch. And the ability to dye your clothes to further customize your look is a wonderful addition. We wish you could preview the dye look before committing to it, though.
Gameplay
The gameplay is extremely user-friendly. You can toggle the camera between characters and swivel it around, giving you much more flexibility than the typical top-down perspective of similar games. You point and click where you want your character to move instead of having to fuss with directing yourself through the keyboard. It is easy to target enemies, and the hot bar has simple navigations to find what you are looking for.
Combat flows really well. You are allowed to scale the difficulty based on if you want to focus more on the story and less on fighting the same boss over and over. The three-dimensional environments allow for some really fun fighting locations.
Story
The story is the heart and soul of Baldur’s Gate 3. The characters have depth, are complicated, and have interesting backstories that influence your quests. You are allowed to make moral decisions, and it isn’t always clear on who to trust. You care about NPC’s, you are driven to explore, and the absolute vast amount of dialogue options allows you to feel like you are truly part of the story.
Overview
The first act of Baldur’s Gate 3 is an epic and dark adventure sweeping you into a fully-fleshed out world. You truly lose track of time when you play this game due to how simply fun it is.
Pros: Beautiful graphics, compelling story, great characters, user-friendly gameplay
Earlier this year Dorian co-founded a website called Game Sandwich. With how busy we’ve been we’ve neglected to talk about it! Though it’s only been around six months, it’s already seeing tremendous growth and success. We would be remiss not to let you know about this exciting venture and its backstory.
In the spring of this year, Dorian was one of a large number of freelancers all suddenly let go from a gaming website. Everyone was devastated. Freelancing is difficult enough as it is, with very little pay, sudden cuts in hours, and limited work availability. Many of the people let go relied on that job to afford groceries.
“I’ve had nothing to eat but chips and pop-tarts all week,” one of these people told Dorian. “I can’t afford anything else. I don’t know what to do.”
This got Dorian thinking. While he couldn’t do anything about the money, perhaps he could do something to lift everyone’s spirits, and give them a new purpose. He suggested the idea of bringing together everyone that was laid off to create their own gaming website. One where they could create quality content based on their expertise and experience, and not what an executive who had never picked up a controller deemed to be acceptable.
The response was immediate. For days Dorian was bombarded with messages of everyone interested. Writers, editors, SEO specialists, website creators, and more. After a few meetings, talking with a small business specialist, and submitting for an LLC, Game Sandwich was up and running!
The passion each of these creators has drives the website. All of them do this for the love of it, and that love is paying off. Game Sandwich continues to grow, giving these once voiceless creators and platform and a purpose.
The second annual “Days of Tales” is coming to Twitch. We were a part of the stream last year, and though we won’t be playing this year, we again are donating copies of our Thread of Souls books to this cause. In anticipation for the upcoming TTRPG event on March 24 – 26th, we reached out to the creator of “Days of Tales”, known across the web as TheLionKnight42, to talk about what to expect.
“Days of Tales” was wonderful fun last year, it’s so exciting to see it make a return! What has inspired you to do this event?
Ha! There are so many answers to that one. If I had to keep it simple, the fact is that the first event did so amazingly well, and was such a huge tool for both supporting an amazing cause in the National Network of Abortion Funds, and for forging so many new relationships between some really great people in the community. I loved seeing everyone get to meet each other and come together to tell these amazing stories while also providing an opportunity to fight back against something absolutely awful that was going on.
It’s also no secret that I was dealing with a lot during the first event. I was still fairly new to the community and just sort of threw myself into this major event, and I lost my father just before we kicked off the weekend. The event was such a big bonding experience between us, and it made him so happy to know so many people wanted to come together for such a great cause, so for me, the hope is that we can run these events at least a few times every year.
We see the charity this year is NAMI, the National Alliance on Mental Illness. This is a wonderful cause, is there any more you can tell us about it?
NAMI is awesome! We try really hard to vet charities before we raise money for them, and everyone had such great things to say about NAMI. So many people struggle with mental illness and we as a society only really recognize so much of it on a day to day basis, and it can lead to a lot of misconceptions or a lack of respect for those struggles. NAMI does so much work to provide support for people who otherwise might be overlooked, and who don’t necessarily get the tools that they need to deal with the struggles that are both inherent to mental illness and those that arise as a result of a lack of understanding or respect that exists in the day to day.
Educational programs that help with families and educators so that they can better understand the issues, advocacy for people struggling and for smaller groups that fight in endless uphill battles to ensure support and programs, emotional support, and events meant to raise public awareness. These are all such important tools, and NAMI focuses on all of these things. By ensuring that people get financial, emotional, and engaged support and by providing the opportunity for people to get a better understanding of what these issues that people with mental illness look like, NAMI just really does such an amazing job.
What are some of the games we can look forward to at this year’s event?
Oh we’ve got some great games lined up this time around! From big book games like Vampire from Renegade Studios (World of Darkness) and Pathfinder 2e from Paizo, to an amazing PBTA game called Thirsty Sword Lesbians by April Kit Walsh and Mutants & Masterminds from Stephen Kenson and Green Ronin Publishing, to smaller (but still amazing) games like Eat Trash, Do Crime by ThoughtPunks and When The End Comes by Sandra Catharin, we’re really excited to be hitting all points on the spectrum of games.
We’ve got a really cool japanese TTRPG that hasn’t had an official translation yet called Dracurouge where you play as vampire knights in a time when the sun has been blotted out, and the players struggle with finding passion and positive emotion to stave off their thirst, lest they become monsters. There’s so much room to explore there, and really all of our games are going to provide some really interesting spaces to explore, some emotional, some ridiculous, but all compelling and, most importantly, fun!
It’s really exciting to have such a wide sweep of games, especially at a time when people are looking for alternatives to the Big One, and it’s a great opportunity to give people a look at some of the other fantastic games that exist out there.
Last year’s event had many wonderful creators and players within the TTRPG space. Do you know of any that will be joining this year, or is it too early?
There’s just so many incredible people along for the ride! We’re really excited to be working with Amber (Thespacejamber on Twitter). They were a huge part of pulling off our first Days of Tales, helping us find the National Network of Abortion Funds, helping us figure out how to reach out to people and how to set up the call sheet. Unfortunately they weren’t able to join us for any of the games and I’m really just so glad to get the opportunity to have them with us, so they can hang out and have a good time with a wonderful game from an amazing GM in Justina (JustinaRevolution on Twitter)!
We’ve got Rev from ThoughtPunks who is running the game he wrote, Eat Trash, Do Crime, which is a completely unhinged game of anarchist raccoons and the crimes they commit to amass their shinies and fill their bellies! Rev does some amazing stuff, and it’s always so much fun, so I can’t wait to see that one in action!
You’ll also get to see a bunch of other familiar faces from a lot of our weekly games as well, both as players and Taleslingers (our term for GMs), as well as a number of people coming in from other studios for the cause, all of whom I am beyond excited to get the chance to produce for and host.
Is there anything else you’d like to share about “Days of Tales 2”?
Alongside the games we’ll be running across the weekend, we’ve also got three panels across the weekend, one each day. We did one for our first event and it went so well that I really wanted to expand. I thought this could be a really great opportunity to provide some space to different groups and concepts that exist within the community that everyone could do with more of, while also providing insight and tools for more than just the TTRPG setting, but things you can utilize in your day to day life as well.
On Friday we have a panel that focuses on Disabled Experiences in Gaming and Accessibility, hosted by Esther, a game designer and the Storyteller for Chromythica (dungeonminister on twitter), which will offer some really wonderful people with an opportunity to share what they’ve gone through and ways that we as the community at large can provide more accessibility, understanding, and support so that TTRPGs can continue to be for everyone. It’s a great panel to kick off the panels for the weekend, and from what I know of the plans for it, there’s going to be a great deal of information and insight laid out that I can’t wait for people to check out!
Saturday we have a panel on Burnout hosted by Julian of Everyday Superhero Podcast (ESHerocast on Twitter). Burnout is such a huge, wide sweeping thing and can take so many different forms, and it’s something that, even if it gets brought up often, doesn’t usually include suggestions or tips on how to combat it, or resolve it. The hope is that this panel will provide a number of tools and concepts that can be put to use in order to better understand, deal with, and avoid burnout where possible.
And on Sunday we have a BIPOC Experiences in Gaming panel, Hosted by RPG Scholar and Pop Culture Historian Stefan Huddleston (UmbralKnightX on Twitter) which will delve into a lot of the underlying issues that are still rampant in the TTRPG community, offer insight on how some of these problematic concepts came to be, and how we can go about working on removing these issues as we grow together to provide better, safer, and more comfortable experiences for everyone, along with providing their own experiences at tables, what leads them to the stories they tell and characters they play, and why it’s so important to be cognizant of those experiences and voices.
All in all we’ve got a really fantastic crew of people along with us for these panels, and judging from what I know of the plans, they are absolutely cannot miss.
We’ve also got some really great giveaways that we’ll be running through the event, dice and dice trays from Phoenix Dice (phoenixdice on Twitter), a really neat dice box from The Shady Sail (TheShadySail on Twitter), custom art from both our in studio artist Miss Moon & Andy from LostHavenArt (LostHavenArt on Twitter), a bunch of stuff courtesy of Steve Jackson Games, A number of things from Thought Punks library, including a bunch of their games and even the opportunity to have Rev run a game for you and your friends, and of course, your book series as well!
It’s another example of how amazing the community is and how everyone comes together for these opportunities to show love and support in a way that will always warm my heart. Days of Tales 2 runs March 24th through the 26th, from Noon to Midnight EST all three days, and even if you can’t donate at all, sharing the info and showing up to voice support in the chat means the world to us all. I can’t wait for the event, the taleslingers and casts are super pumped, and we hope y’all are too!
You can watch the “Days of Tales” stream on Twitch from March 24th – 26th 12pm-12am EST.
You can learn more about TheLionKnight42 through his page!
Somehow, by now we thought this whole fiasco with WotC (Wizards of the Coast) would be over. But it carries on with more and more ridiculousness added each day. We are talking about this because we are active members of the TTRPG community, and until recently had a channel on Dungeon Master’s Guild. Here is what is going down.
For those just now reading up about what is going on with Dungeons and Dragons, here is the short version recap. Years ago they put out an Open Game License (OGL) that allowed third-party publishers (3PPs) to create content that used portions of the D&D system. This created a thriving TTPRG community, where home-based indie creators could build adventures, subclasses, monsters, and more for people to use in their D&D5e games. The community thrived. WotC made lots of money. Everyone was happy.
Until WotC decided they would destroy everything they’ve built over the years. And it hasn’t even taken long to do it. First came a leaked copy of a proposed new OGL 1.1 that was, basically, no longer “open”. Creators would have to pay royalties, and WotC could take content made by small ma-and-pa shops and use it for their own purposes royalty-free. There was a lot more in this new OGL, but what it boiled down to was shutting down any creator that wasn’t Wizards of the Coast. Small businesses that depended on the original OGL to pay their bills and feed their kids were now in danger of actually OWING WotC money. You know, so the C-Suite can go buy a third yacht.
While the community was in a panic about what this would mean for the little guy for nearly two weeks, WotC remained completely silent. They did not respond to the large-scale public outrage and cry for answers. That all changed with a leaked statement from an employee at WotC who kept themselves anonymous. Their statement was fairly incriminating, claiming that WotC just wanted this to blow over, that they saw the fanbase as obstacles to their profit, and that they were looking at D&D Beyond subscriptions to gauge what was profitable and what was not.
Well, the community responded quickly and decisively. So many rushed to cancel their subscriptions that the site began to have technical issues. And what many considered a saving grace in all this took the form of the company Paizo, the creators of Pathfinder. They announced they would be partnering with other major gaming companies to create a new OGL they were calling ORC (The Open RPG Creative License) that would be non-profit so no corporate greed could get involved. They also offered indie creators and 3PPs to contact them to stay up to date on the ORC so it could be rolled out in a way that was most beneficial to everyone.
So it was rather not coincidentally that WotC decided to finally, finally issue a statement the following day. The day that the OGL 1.1 was supposed to go into place.
Only, they didn’t do themselves any favors. In fact, it made the entire situation worse. The statement came through D&D Beyond, not even their official account. They claimed the OGL 1.1 was only a “draft”, that everyone was overacting, and that the words were being misconstrued. Perhaps the most damning phrase of all in this statement was a fierce claim that they were still on top.
“You’re going to hear people say that they won, and we lost because making your voices heard forced us to change our plans. Those people will only be half right. They won—and so did we.”
Wizards of the Coast truly could have saved themselves here if they had done the exact opposite of everything they did in that statement. It only worsened the anger by the community who were quick to pull apart the lies in the statement, the heavy PR tone, and lack of anything of real substance in terms of what the future held.
One would think that was as worse as things could get. But in the following days, it’s only gotten more and more shady and complicated. More leaks from inside employees warn fans of heavy D&D Beyond paywalls that WotC wants to put into place, of establishing AI Dungeon Masters, and of trying to use a survey as a platform for people to complain on and thus clear up the angry Twitter / Reddit / etc platforms. WotC denies each and every leak, although their denials keep coming surprisingly late and always behind a “face” that they choose to speak for them. Whether that’s D&D Beyond or random employees, it’s never the actual person that is making the decisions.
From an outside perspective, one would think WotC decided to wage war against its own player base. And it is losing.
Players are flocking to Pathfinder so quickly that it is sold out in local stores. Major companies like Kobold Press are leaving 5e behind and doing their own thing. Everyone from large influencers to small-time streamers are also leaving behind D&D for other TTRPG systems. Why? Because trust has been broken. Because WotC has yet to promise anything of real value, instead using PR-language to try to hide the lack of meaning behind their messages. Because they refuse to make the original OGL irrevocable, and thus people are worried they will keep trying to push the new version forward no matter how long it takes them. Because for little creators that are paying their bills, they have a guillotine hanging above their heads that WotC could drop to destroy everything they have made and take it for themselves.
Why would any creator even want to stick around in this circus?
WotC truly could have saved themselves from this nightmare if they had been upfront with their fanbase and been honest. Without any sincere apologies, without any communication directly from the source, and without any real action, the community loses more and more trust in the future of Dungeons and Dragons. Many who are now refusing to buy or support anything that Hasbro (the owners of WotC) decides to release.
So where does this leave everything in the future? What we’ll likely see is former D&D players gravitating to Pathfinder and their new ORC to create content. We are likely to see more smaller TTRPG systems get attention as people look for new games to play. And the once near-monopoly WotC held on the industry will die. And they will only have themselves to blame.
You sit at a desk in a dimly lit classroom. The windows are covered by large tapestries depicting the various studies of the arcane: divination, protection, defense, potions, and the like. The smell of old tomes, incense, and ink fills the space.”
Suddenly, the tapestries snap open bringing harsh sunlight in the room. Other students shield their eyes at the change of scenery. A burst of magic erupts from the doorway and in strides the teacher. They wear a robe of pink with blue sigils and a matching pointed hat that hangs slightly askew. “Welcome to Magical Studies I, I am your professor. Turn to page 157 and we shall begin with how to summon a simple light spell.”
Magical academies, such as the Citadel in Thread of Souls, are all the rage in fantasy, right? As authors, we love sensory details but what does it sound like within an academy? Music is a great way to get ideas and inspiration. Imagine the above scene with the following tracks playing in the background.
Magical and mysterious is Eothas. It’s soft and soothing and is great for lore drops and providing details about locations, people, and items. At the Citadel, it’s a wonderful backdrop for sweeping shots detailing the school and its three spires of law, study, and research.
The Crystal’s Shimmer and the Wind’s Revelations is a mesmerizing track for showcasing wonderful magic. It’s light and full of wonder. A great backdrop for the crystalmancers of the Citadel as they learn and teach about the eight disciplines of magic.
How May I Serve You? is an eerie discordant track for untrusting moments. Magical academies are full of many interesting people and not all of them are to be trusted. Each and every person has their own agenda. The Citadel is home to powerful mages, without giving any spoilers, not all of them are as they seem.
Bonus Dragon Prince song. I See You pairs nicely with How May I Serve You?
Mages are scholarly and Cyrus, the Scholar fits nicely for a library.
Alabastra is for those moments when the students explore the restricted section. It’s way more fun to venture into an unauthorized zone. Forbidden is just an invitation for curious mages.
Death, healing, and natural order. The dogma of Lady Raven, Goddess of Death in Thread of Souls. She is featured heavily in the Spider Octology, our eight-book fantasy series, and is one of the many included Protector gods in our world.
Often depicted as a dark hooded and winged figure. She guards those that pass on and is actively opposed to necromancy, murder, and the perversion of death. Her Deathwalkers are an order of warriors that fight against the necromantic arts.
This Bardic Inspiration focuses on her. We chose music tracks that invoke a sense of mystery, darkness, the unknown, and themes of life and death.
The Sea of Ghosts
As the Goddess of Death, she ferries souls after they pass. Souls that do not cling to any god are welcome to stay with her in her realm of the Sable Mausoleum. Sea of Ghosts is a reverential track that brings to mind lingering souls, whether trapped or free to explore.
Reverie of the Netchimen
A lighter more free-feeling track perfect for a cleric or worshipper of Lady Raven. The cycle of life and death is one everyone experiences and this is a great fit for exploring the traversal between one and the other.
Mists of Morthal
Mists of Morthal plays when visiting sacred or hallowed ground related to Lady Raven. Whether it’s a temple devoted to her or a cemetery honoring the dead. It ebbs and flows between dark and moody to harmonious and soothing.
A Cold Wind Blows from Atmora
Soothing strings and a choir bring to mind peaceful moments. Life and death can bring peace and while having the title of Goddess of Death sounds sinister, it’s one of respect and hope. She doesn’t seek to reap souls, but rather help them find solace in the afterlife.
You’d think we have a massive crush on Elder Scrolls Online, and you’d be right. Its soundtrack is vast and these are just a few examples of songs fit for Lady Raven, Goddess of Death.
Here is our Lady Raven playlist you can use for your game.
Video games are as great an escape as reading a book. They let you become another character and play out an adventure. Games allow you to discover new lands, save the world, or go on a side quest. Very much like a fantasy book, you join along in the adventure to see what happens in the end.
And like a book series, games can have several in the series. That’s why we split our list of the best video games to design your character into two posts. Sequels are popular. Everyone wants more of what they enjoyed. It worked for Avengers, Narnia, Lord of the Rings, and it’s how we’re building Thread of Souls.
If you missed part one of building a character in a video game, check it out here.
6. Pillars of Eternity II: Deadfire
Pillars of Eternity II: Deadfirequickly became one of our favorite games. Inspired by Baldur’s Gate, you build a party of characters in an attempt to stop a god from wreaking on the world. You can make a party of five custom characters, each with their own voice and skill line. It’s another great example of a D&D party in video games. You can outfit characters with armor, weapons, and choose a color unique to them to make them stand out.
7. W2K22
WWE is a big part of our lives and W2K22 is one of the best games when it comes to designing a character. From their looks, clothing, and attitude, the game offer plenty of options when it comes to design. You can choose any skin color, select from hundreds of outfits or clothes, and give your character a specific fighting style. It’s one of the most fun games we’ve found when it comes to building a character. Characters are restricted to how tall they can be. So if you play a shorter or taller race, you are limited to height.
8. Neverwinter – Free
Neverwinter’s character creator is the best choice for free games to choose from. It pulls directly from the lore and official D&D books, so those familiar with the mechanics should find it simple to build a character. If you have a drow paladin at the table, you can build them in Neverwinter and get them pretty close to how you imagine them.
9. Pathfinder: Wrath of the Righteous
Pathfinder: Wrath of the Righteous is robust. There are 25 classes and 12 races to choose from when you build a character. Classes have their own unique look — rangers wear a hood, paladins wear heavy armor — but you can change certain elements by giving them armor during the journey.
10. Dragon Age: Inquisition
Elves, humans, dwarves, and Qunari make up the characters you’ll be able to choose from in Dragon Age. While it isn’t a lot when compared to other games, it fits the lore of the world. One of our favorite things about the character customization options for Dragon Age is the clothing. There are so many outfits to find and equip in the game and you can customize the color and style of them as well. You can tailor outfits to fit the personality and skill of your specific character.
Seeing your character come to life in a video game can give them more life in your writing. Watching them move around the map or interact with objects and characters can give you new ideas in roleplaying them at the table. Give it a thought the next time you sit down to play.