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Let’s talk about the OGL and how it impacts ToS

It’s been a week in the tabletop community and we’re exhausted. This impromptu Spool of Souls update is meant to clear the air on what’s going on in the world of tabletop. As our book series is based on a TTRPG, we wanted to talk about the news from WOTC, Dungeons und Dragons, and what it means for Thread of Souls and us as indie developers.

Starting off. We here at Thread of Souls and Tal & Ru Travels LLC are against everything Wizards is doing with the OGL 1.1. We fully support indie developers and love seeing everything created in the third-party space. TTRPGs are about creating stories, worlds, and characters that you love and hold dear.

The leak of the OGL 1.1 update shows it is the complete opposite of the original OGL written in 2000. That allowed anyone the right to use mechanics, monsters, and items produced by WOTC in their own games. Thus, Pathfinder was created. However, the update is worded in a way that could allow WOTC full control of fan creations for their own use. This all without paying the original creator. On top of that would, owners may be required to pay a portion of all earned revenue to Wizards of the Coast after the first $750,000. And they could changed that at any moment on a whim and leave creators 30 days to comply. An article by journalist Linda Codega broke the news. We highly recommend giving it and their other articles a read.

Reports began January fifth and haven’t really stopped since. After eight days of waiting (January 13) Wizards finally issued a statement through DND Beyond, not even through their official site. The statement was general PR response and further leaks note it was written by “executives and legal”. The official statement reads, “we wanted to ensure that the OGL is for the content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose.” Which is exactly the opposite of what was stated in the leak. It goes on to mention removing the royalty structure and getting rid of the part where it was suggested the company could take anyone’s work.

All of this talk impacts everyone who uses Dungeons and Dragons. It is incredible damaging to indie developers and if pushed through prevents them from using an IP they have spent hours, months, and years learning to create content. Content that pays their bills, provides for families, and earns them a living. Indie devs create because they love doing so. Their passion has led to the release of more incredible books, creations, and systems than put out by the people who own it all.

It was reported that WOTC is looking at DND Beyond subscriptions to gage success. This has led to people cancelling their subscription to show they are against what is happening. It was only after the mass cancelations began that the official statement was posted.

The Thread of Souls book series is based on our own TTRPG system. We’ve ensured it used only our creations and content made by us. We are stopping all DMs Guild creations and have removed our previously released content.

Tal & Ru Travels LLC and Thread of Souls was created to provide entertainment, laughter, joy, dynamic characters storylines, and fun. Third-party indie devs are the backbone of the TTRPG community and make some truly fantastic stories.

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