Misc Posts

Baldur’s Gate 3: Act I Impressions

Our spoiler-free thoughts after playing the first act of Baldur’s Gate 3.


We’ve been eagerly awaiting the release of Baldur’s Gate 3 since we played early access three years ago. The thing that appealed to us most was that we could create our own characters within a TTRPG setting, allowing us to create Taliesin and Ruuda. We always play them, and other characters from our game/book series when allowed to create an entire party. We’ve done it for Pillars of Eternity II, Neverwinter, WWE 2K23, and Solasta. As soon as the game was officially out, we jumped at the opportunity to begin this new adventure.

Character Creation

The character creation is decent. Since we tried to recreate our characters exactly, it was disappointing. When games with less development time like 2K23 allow you to enter your character height by inches and weight by pounds to adjust their physique, we expected to see a game with this much detail allow sliders at the very least. We were super happy you could play a duergar, however. That race always gets overlooked and it is a joy to finally have that option.

The graphics are certainly very pretty; the hair looks soft enough to touch. And the ability to dye your clothes to further customize your look is a wonderful addition. We wish you could preview the dye look before committing to it, though.

Gameplay

The gameplay is extremely user-friendly. You can toggle the camera between characters and swivel it around, giving you much more flexibility than the typical top-down perspective of similar games. You point and click where you want your character to move instead of having to fuss with directing yourself through the keyboard. It is easy to target enemies, and the hot bar has simple navigations to find what you are looking for.

Combat flows really well. You are allowed to scale the difficulty based on if you want to focus more on the story and less on fighting the same boss over and over. The three-dimensional environments allow for some really fun fighting locations.

Story

The story is the heart and soul of Baldur’s Gate 3. The characters have depth, are complicated, and have interesting backstories that influence your quests. You are allowed to make moral decisions, and it isn’t always clear on who to trust. You care about NPC’s, you are driven to explore, and the absolute vast amount of dialogue options allows you to feel like you are truly part of the story.

Overview

The first act of Baldur’s Gate 3 is an epic and dark adventure sweeping you into a fully-fleshed out world. You truly lose track of time when you play this game due to how simply fun it is.

Pros: Beautiful graphics, compelling story, great characters, user-friendly gameplay

Cons: Limited character customization, too gory


Character Tips, Writing Tips

How to Roleplay a Ranger

Rangers are versatile members of any party. They can lead a group through dangerous wilderness without getting lost, track a wild beast or missing person in diverse environments, and are capable of wielding a multitude of weapons. They’re hired by travelers as guides and make excellent bounty hunters and monster slayers when the time calls for it. They’re also quite passionate and considerate of nature and the flora and fauna that live among it.

If you’re playing or writing a ranger, we’ve got some tips on how to get in their head. Dorian has played a ranger for six years and understands them quite well. Having done so for such a long time, or course, not all rangers are the same. So, for those looking to play or create a ranger, here’s what you need to know.

Roleplaying a Ranger

Playing a ranger comes down to a few key factors. No matter if you’re using the most popular TTRPG in the world, Pathfinder, Forbidden Lands, or Lord of the Rings, rangers have several things in common. Focus on the following traits when you create a ranger to improve your roleplay and writing.

Ranger traits

  • Rangers are fierce protectors of nature. They work to safeguard all that is natural in the world.
  • Rangers know their plants. They can tell the party if a plant is deadly, poisonous, edible, or has healing properties. If they don’t know, they work to do so.
  • Rangers are kind to animals. As protectors of nature, they work to understand creatures of the world, even the dangerous ones. If it comes down to a fight with a beast, they may instead choose to scare away the creature instead of killing it. Rangers are also known to have animal companions.
  • Rangers always seek to understand. Rangers tend to stick to the wilds or live away from cities. This can make them curious about the world. Going to a large urban area can seem outlandish to them but with every place they visit, they seek knowledge first. Knowing more about a place, person, or creature is highly beneficial.
  • Rangers can be difficult at first. Like nature, rangers tend to be guarded and may appear off-putting at first. Once they get to know a person, they warm up easily to them and let their guards drop.
  • Rangers are masters of weapons. There is a reason rangers are known as masters of the hunt. Not for their hunting skills, but their ability to wield and master just about every weapon created.

Famous Rangers

As writers, we find inspiration in nearly everything we come across. So, we thought to help with your roleplay, we should introduce you to a few popular rangers from movies and video games.

  • Geralt of Rivia. Geralt is a Witcher, which is a fancy way of saying ranger. He hunts monsters, uses herbs to make potions and poisons, and is proficient in knowing creatures, tracking, and fighting. He’s gruff and blunt but has a kind heart and is always willing to help those in need.
  • Aragorn. Aragorn from Lord of the Rings is one of the best examples of a ranger we can think of. While known as a Ranger of the North, the title referred to a wandering people who protected the land but sought to remain a secret from others. This gave them a reputation for being distrustful, harsh, and dangerous. While Aragorn can appear quite harsh, he’s kind to everyone he meets once he learns more about them. He also has several animal companions during his journey. Brego is with him in The Two Towers and The Return of the King. While Bill the pony accompanies him in The Fellowship of the Ring.
  • Ruuda Drybarrel. Self-plug. Ruuda’s backstory in our fantasy book series Thread of Souls focuses on her interaction with a group or rangers. She was trained by Deep Stalker ranger Nier Shadowsnare but was not blessed to be a Deep Stalker herself. The Deep Staker rangers are protectors of the Deep Hollows and work to ensure safe passage for travelers on the roads, protect creatures, and are hired out when needed for specific jobs. Ruuda’s history with the rangers could play a larger part in her story, but you’ll have to read and find out.

Jasita
Lore

Character Feature: Jasita

Jasita is this month’s character feature! Jasita is a crystalmancer and researcher at the prestigious Citadel. Analytical and fact-based, she finds emotion-centric people both fascinating and frustrating. Life is an experiment, and she is always gathering facts and conducting research. 

Jasita is good at being alone. An only child to absent parents and a young enchantment prodigy at the Citadel, Jasita has trouble in social situations. But she is intellectual, curious, and will happily study her way into exhaustion if it means learning a new spell. Many people don’t like her reading their mind without permission, and it easily puts her at odds with those who could otherwise be her friends.

Jasita

We first meet Jasita at the end of Phantom Five, apprehending Taliesin and Ruuda for being fugitives on the Surface, though they later escape. She makes a big return in Asunder when our heroes find their way to the Citadel. She realizes this is her opportunity to redeem herself before one of the most powerful people in all of Corventos, her boss, the Magistrate of the Citadel.


Taliesin
Lore

Character Feature: Taliesin

Taliesin is this month’s character feature! A headstrong, passionate dark elf healer that cares deeply about others. His risk-taking and button-pushing approach to life creates plenty of conflict, but Taliesin never backs down in the face of injustice or threats.

Taliesin enjoys learning and reading. He is always up for a good time and a late night party. He hates the art of necromancy and has cultivated his skill in driving away undead and banishing ghosts. Religion surrounds his whole life and he wants to use it to guide and help others.

We first meet Taliesin in Phantom Five. His challenge of status in Berenzia has gotten him in trouble with the ruling priestesses. After recovering from eight months of punishment for his wild tongue, he has run away from home. He crosses paths with dark dwarf Ruuda, a fugitive in her own rights. Together, the two set out to explore a new land and find a new direction in both of their lives.

Taliesin

Jezmeri
Lore

Character Feature: The Priestesses

We couldn’t let spooky month pass without a villainess character feature! Here we have the eight priestesses of Berenzia, leaders in its theocratical society. Consider this a sneak peek for characters that will be featured more and more in the coming Thread of Souls books. Happy October!

High Priestess Maiathah

Maiathah leads the entire city of Berenzia and is cunning, merciless, and dangerous.

priestesses

Kekilshon

Standing nearly seven feet tall, Kekilshon is the brute force of the priestesses.

Jezmeri

With a perpetual bored expression, Jezmeri is a master of manipulating the minds of others.

Marionette

Don’t let her big smile fool you. Marionette’s idea of fun often involves knives and pain.

Fraya

The strategic mind behind Berenzian operations, Fraya is always calm and collected.

Gristhelia

This necromancer employs legions of the dead to enforce her will.

priestesses

Roweth

She files her teeth to points because she enjoys biting her victims. That is enough said.

Seantir

Hedonistic and with a large harem of men, Seantir is deadly with her whip in battle.

priestesses

D&D / TTRPGs, Fantasy Topics, News, Opinion

Let’s Talk about the Dungeons & Dragons movie Prequel Books

We still haven’t watched the Dungeons & Dragons movie trailer, but are curious about it. What has us even more interested is the announcement of two prequel books ahead of the movie: The Druid’s Call and The Road to Neverwinter. Let’s talk about what we know and what we’d like to see from them.

The Books

The Road to Neverwinter is written by Jaleigh Johnson. Little is known about it but we can deduce it will take place in the city of Neverwinter, the Jewel of the North. As huge fans of the Neverwinter MMO, we’ve spent, I was going to say countless hours exploring the city, but it’s 361.5 hours, according to Steam. That’s more than 15 days.

Needless to say, we are looking forward to The Road to Neverwinter.

The Druid’s Call, from E.K. Johnston, also has a special place in our hearts for one important reason. Talia’s first tabletop character was the Jade, a main character in our fantasy octology Thread of Souls.

Tabletop Experience

The two books are exciting and they got us thinking. We’re sure they’re written like a typical story — choose a premise, characters, outline it, and write it — but we believe it be great if they were based on their own tabletop experience. Imagine if the characters in both books were played by actual people around a table like a ttrpg game.

The players all choose a character in the story and roleplay them and tell the story together. With A Druid’s Call following the main protagonist Doric, the actions and decisions her player makes shape the world and therefore the overall book.

The same be The Road to Neverwinter. While it’s unclear what the story is, the book must involve some of the characters from Honor Among Thieves. Our thoughts are on rogue Forge Fitzwilliam, as he is tied to the city.

However the books and movie are written, they’re sure to be thrilling. But as authors who turned our ongoing ttrpg campaign into fantasy books, it is definitely a fun way to write a series after playing it around a table with friends.

Lore

Character Feature: Captain Sen

This month’s character feature is Sen, captain of the Scarlet Maiden! He is a fun-loving dragonborn as quick to a drink as he is to a brawl.

Sen is a dragonborn in his thirties always seeking adventure. He calls himself a pirate, though he mostly just steals from other pirates. He wields a giant two-headed axe and is a tank in battle, not brought down easily by his enemies. He worships the Tide Bringer, goddess of the sea.

We first meet Sen in Phantom Five in the small coastal town of Somberdale. He has won is 100th tavern pit fight in 100 days. Sen is good friends with paladin Brother Zok and the druid Jade that also live in the town. He loves his life and is not afraid of anything.

That all changes, however, through a series of strange occurrences in Somberdale. When Brother Zok’s mentor is murdered, Sen volunteers to sail his companions down the coast to the desert in search of answers.

What happens on that voyage changes Sen’s life forever.


Lore, Thread of Souls

Character Feature: Brother Zok


This month’s character feature is the paladin Brother Zok. A brave and steadfast holy warrior whose quest for achievement often puts him at odds with his oath.

Zok was born in the coastal city of Sunspire. He grew up the son of a fisherman and lived a humble and happy life. It was not until he was older that his father told him the truth of his parentage. During the Fire Raids that plagued the region, his father remained in the capital city of Eleste’si and had an affair with the elven queen, Mirandril Galanodel.

Zok’s birth was kept a secret, as a half-elven offspring would only be seen as a threat to the throne. Zok’s father took his son back to Sunspire and was given a house and money by the queen to raise the boy.

In his early twenties, Zok set off on a quest not only to meet his mother, but also to achieve his dream of becoming a paladin to the Holy Dragon. The Holy Dragon is the god of honor, loyalty, and truth. Zok’s quest took him across the eastern half of Corventos all the way to Eleste’si, where he was able to get an audience with the queen herself. He hoped for a kind welcome to the city, but instead, he was rejected and turned away. The queen’s advisor, Therond, told Zok he never should have come.

While Zok did not get to bond with his mother, she did set up his entry to the Holy Dragon’s temple in Eleste’si. Despite the ideals of goodness and honor, Zok found only racism from the high elves within the temple. He did not stay long, and quickly left the city.

Hurt by his terrible experience in Eleste’si, Zok traveled south to the riverside village of Vesper. He defended a man that was being harassed by thugs and ended up being beaten himself. Wounded and unconscious, he was rescued by a wild elf druid by the name of Jade.

Zok thought that was the last he would see of his druidic rescuer until his journey took him to the western coast of Corventos and the village of Somberdale. He joined the Holy Dragon temple there under the title of Brother Zok and served as a paladin. To his surprise, he found Jade living there, as well. He made a home for himself in this beautiful place and made a friend in the boisterous dragonborn captain, Sen.

We first meet Brother Zok in Phantom Five attending one of Sen’s fighting matches. Zok is happy with his life in Somberdale, and is just starting to leave the pain of his past behind him. All that is shattered, however, when his beloved mentor, High Priest Amon, is murdered. Zok takes his friends on a quest to find the killer. Zok must learn to make peace within himself and accept who he is, or he will never become the paladin he always strived to be.


Lore, Thread of Souls

Character Feature: Ruuda


This month’s character feature is Ruuda Drybarrel, the unblessed dual-wielding dark dwarf that is as pragmatic as she is passionate.

Ruuda was born as the last of twelve children to Clan Drybarrel. Growing up in the industrious city of Balum Guar, Ruuda was surrounded by a culture where worth is determined by productivity in a caste system. Young dark dwarves are taken to the temple of the Forge King to receive a blessing from their god. A priest or priestess will read the runes to determine what that blessing is. It may be woodworking, singing, serving as a soldier, or, as in the case of Clan Drybarrel, brewing beer.

Ruuda, however, found no such blessing. Despite being told she was blessed to do a certain task, she could never do it properly. As a century passed, Ruuda’s parents took her again and again to a priest to find out what her true blessing was. But with each one, she failed.

To escape the shame, Ruuda often took to wandering the outskirts of the city. There she found the deep stalkers, mercenaries and rangers of the Deep Hollows, in their daily practice. Ruuda observed them and learned their skills, until the day she was spotted by lead deep stalker Neir Shadowsnare. Impressed by what she had learned from merely observing, Neir took to training Ruuda on his own. But he had to do so in secret, for she was not blessed to be a deep stalker.

While teaching her how to survive in the Deep Hollows, Ruuda and Neir came across two quag pups, wild animals of the underground. They were sick and had been lost from their pack, so the two decided to keep them. Neir’s quag grew up strong, but Ruuda’s did not survive. The loss of her companion broke her heart.

As Ruuda’s blessings continued to fail, her family accrued debt from her projects left unfinished or with poor quality. Debtors came to collect often, and there was worry that Ruuda would get taken away to be made compliant like other dark dwarves that failed at their blessing. So while on a trade trip to the dark elf city of Berenzia, Ruuda’s family gave her a barrel full of supplies and told her to leave and not return until she figured out what her true blessing was.

Left alone in the Deep Hollows, Ruuda wandered in depression and hopelessness. We meet her in Phantom Five trying to make friends with a pack of quags. Things do not go her way, and she is heavily wounded before being aided by a healer named Taliesin Ostoroth. Both runaways from their homes, the two find common ground to venture out onto the Surface to try and restore what was lost in their lives.

For Ruuda, however, there is one other task she wants to complete. She vows to find the god known as the Forge King, and take vengeance for her unblessing.


Character Tips, D&D / TTRPGs, Fantasy Topics, Storytelling Tips, Writing Tips

Character Prompt – Rune Layout

Creating a character is a difficult process. No matter if it’s for a book, ttrpg, video game, or LARP. You have to think about their past, present, and future and their goals, ambitions, and overall attitude. Developing a character is a fun and engaging process that requires a bit of brainstorming and critical thinking. We’ve talked about using prompts to create a story with tarot cards in a previous post. This time, we’re using runes to build a character by using the Runic V layout.

The Runic V Layout

  1. What influenced your character in the past?
    • The top left rune is Dagaz. It represents day, awakening, and new hope. The rune symbolizes discovering new insights, something unknown, or a fresh idea.
  2. What is influencing your character in the present?
    • The next rune, Kenaz, is associated with knowledge and the quest for truth. It is represented by learning one’s true and full potential.
  3. What is a future goal for your character?
    • Raidho represents the character’s personal journey. It symbolizes growth and movement towards control and rationality. The character may wish to learn who they are and who they want to become.
  4. How to achieve that goal?
    • Pertho symbolizes something hidden and is often represented by good omens, unexpected surprises, and forces of change. This could be a mysterious or dangerous challenge your character does not wish to take part in but must overcome in order to grow.
  5. What is your character’s attitude?
    • Jera is assocaited with patience, seasons, and waiting. To reach your goal will require time and understanding and you may not be ready to accept that. You’re character may be quick to take action or take their time.
  6. What problem stands in their way?
    • Mannaz is represented by humankind and humanity. Other associations include reflection, planning, analysis, and self potential. The struggle coud be caused by another person or even within yourself. The actions of another or your own could prevent you from reaching your goal.
  7. How to overcome the problem?
    • Algiz is represented by spirit guides, protection, divinity, and a teacher. It symbolizes going beyond yourself to connect with something spiritual or finding your higher self.