Initiative Dungeons & Dragons
TTRPGs

Why you Shouldn’t Rely on Initiative

We share our tips for running TTRPG scenarios without focusing on Initiative.

Initiative is a concept in games like Dungeons & Dragons that decides who acts when in combat. Players and enemies roll a d20 and add their Dexterity then a fight begins. It works well but it isn’t something we’ve come to rely on and neither should you.

Frankly, Initiative can bog down a game. Fights can take hours whereas traveling from point A to point B can take a manner of minutes. Not only does opting not to use Initiatve speed things up it allows everyone at the table to pay more attention. By not knowing when they are up, they may not dissappear into their phone. It’s a great way to ensure everyone, including the dungeon master, pays attention and is engaged.

Streamline Encounters

Fights tend to take a bit of time. Player turns can be lengthy and other players may tune out while it isn’t their turn. The next time you have an encounter try forgoing Initiatve altogether. Instead, narrate what is happening and ask the players what they want their characters to do. It’s best to still stick with standard action economy – action, bonus action, move, reaction – but instead of acting in turn, they act after the enemy does their action.

For instance, if the group is up against a villain who is trying to get away with an artifact. Rather then go into Initiative, have them grab it as an action then run away. Then ask the players what they want to do. By not being in Initiative, they may think differently and not necessarily jump to fight mode.

Fluid Interactions

Asking players what they want to do gives them more freedom. They don’t necessarily have to worry about waiting for another player to act before they do. No one is tied down by an order. As long as they act after the enemy or opposing force.

It’s a great time for players to try new things as well. Not being restrained by Initiative can open up some new opporunities in working together and thinking of unique ways to handle situations. It’s an idea that can really change the flow of any session and make encounters more freeing and cinematic.


Initiative Shouldn’t Mean Combat

The definition of Initiative according to the Player’s Handbook states,

“Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order.”

Saying ‘roll for Initiative’ may cause players to automatically think they should engage instant kill mode. That shouldn’t always be the case.

Cinematic Feel

When you break away from thinking of Initiative as strictly combat you start to see everything in a more cinematic view. Action movies all have intense scenes but think about all of the stuff that happens. They are generally more than just fast punches, swift kicks, car chases, and bullets. Villains monologue and characters react. Everything is so alive. By using these alternate rules, you can make more engaging encounters that don’t end in a blood bath. Why you Shouldn’t Rely on Initiative


Lord of the Rings Magic the Gathering
TTRPGs

What to Expect from the Magic: The Gathering Lord of the Rings Crossover

We create a few cards we think would make perfect additions to the Lord of the Rings Magic: The Gathering card set.

We are rather fond of Lord of the Rings and watch it a few times throughout the year. We also recently got back into Magic: The Gathering with the release of the Dungeons & Dragons: Forgotten Realms set. As storytellers and game designers, we’ve also created our own board games and thought we’d try our hand at making a few Magic cards for the future Lord of the Rings set.

Magic includes Lands, Artifacts, Creatures, Sorcery, Planeswalkers, Instants, and Enchantments. We’re going to talk about four of these that have been on our minds ever since the announcement at Magic Showcase 2021.

Lord of the Rings

Planeswalker: Gandalf the Grey

Gandalf the Grey

Mana Cost: 2 Plains, 2 colorless

First Ability +1: Place a +1/+1 counter on Gandalf.

Second Ability – X: Counters act as hobbits or dwarves. Subtract counters to reduce damage to life points or Gandalf.

Third Ability – 7: Create an artifact creature token that is either a dwarf or hobbit. It has “This creature’s power and toughness are each equal to the number of counters on Gandalf .” This creature has first strike and lifelink.

Enchantment: The Fellowship

Mana Cost: 1 Plains, 1 Mountain, 1 Forest, 1 Island, 1 Swamp, 1 colorless

Ability: Enchant creature gets +X /+X per named creature you control. Enchanted creature has vigilance as long as you control all members of the Fellowship.

Lord of the Rings

Creature: Gollum

Mana Cost: 3 Mountain

Gollum is a +4/+1 creature with first strike and vigilance.

Artifact: The One Ring

Mana Cost: 5 Colorless

Attach Cost: 2 colorless

Ability: The One Ring has shroud.

Once attached to a creature, they too gain shroud.


Lord of the Rings
Uncategorized

One Card to Rule Them All, Lord of the Rings Coming to Magic: The Gathering

We discuss some big fantasy news of the week as Magic: The Gathering announced it is making a Lord of the Rings card set.

When Magic: The Gathering announced a Dungeons & Dragons set we ordered 500 cards as soon as possible. One of the game makers’ next crossovers is Lord of the Rings and we couldn’t be more excited. Announced during Magic Showcase 2021, the set will release in 2023.

That’s a long way off from now but it gives us time to speculate on what kind of cards will be included. Characters like Gandalf, Galadriel, and Elrond have great potential to be planeswalkers as do Saruman and Sauron. Whereas heroes such as Frodo, Samwise, Gimli, and the rest of the Fellowship would make great legendary creatures.

Gandalf artwork

“It is such a big world. So many stories, so many characters…and the only way we could pull it off was to do a full set.” Said Mark Heggen product architect for Magic the Gathering. “We have these characters with so much backstory and their own personality and their own history and now we get to put them on a Magic card and we want to both be true to their spirit and put a little Magic twist on them.”

The Lord of the Rings: Tales of Middle-earth will also be releasing on MTG Arena and Magic Online.

Ascension Eternal
Reviews

Ascension: Eternal 10th-Anniversary Board Game Review

A fun, Magic the Gathering-inspired deckbuilding game


We were given a free copy of Ascension: Eternal, in exchange for a fair review. All opinions are our own. Ascension: Eternal was designed by Justin Gary, Rob Dougherty, and Brian Kibler, and is manufactured by UltraPRO.

Ascension: Eternal is a fast-paced blend of Magic the Gathering and action role-playing video game. Each game can be played in as quickly as 20 minutes with two players. Up to six can play with expansions. At first glance, it can appear overwhelming with its large abundance of cards and tokens but it’s actually rather simple in its design. Players build a deck of Heroes and Constructs to be the first to collect the most amount of tokens. It’s all about strategy and playing the battlefield.

Ascension Eternal

Lore

For anyone who is a fan of lore – like us – there is an entire backstory to Ascension. It reads as follows:

Welcome to the world of Vigil. The barrier that protected Vigil from distant realms is collapsing. Samael, the Fallen One, has returned with an army of monsters from beyond. You are one of the legendary warriors capable of protecting Vigil from annihilation, but you cannot do it alone. Recruit mighty heroes and wield powerful constructs to aid you in battle. Each honor and defeat Samael’s forces to save the world!

How to Play

We checked out the 10th-anniversary edition of Ascension Anniversary. The massive box comes with 181 cards – all of which are stunning – and one layout mat to help you keep track of card placement. Each player starts with a deck consisting of 10 identical cards. Cards include either Runes that are used to buy new cards or Power that is used to fight monsters and cultists.

Ascension Eternal
Gamora the cat getting in on the action.

Players draw five cards and use them to gain new Heroes and Constructs or fight Monsters. The original deck grows and expands over time as players gain new Heroes and Constructs. Both cost Runes and help to defeat monsters, draw cards, or grant other boons to gain Honor tokens. Whereas Monster cards can only be defeated by Power and grant you certain abilities upon beating them.

The game ends when the last token is collected. Players then add up all their tokens and Honor points listed on their cards. The one with the most Honor is the winner.

Thoughts

It’s all about knowing what cards you have in your deck and what is out on the field. It’s a strategic game but isn’t complicated in any way. The rules are presented in an easy-to-understand and straightforward way. And the board gives a clear presentation of where cards go and how to set up the game.

There is one major thing we wish were included with the set. The addition of a simple handout for players to keep track of rules would be useful. Ascension is played similarly to Tyrants of the Underdark which does include a guide for each player. Having to pull out the rulebook each time to check what to do can slow down game time.

Ascension Eternal

Another thing is to see who plays first. It’s a pet peeve of ours. Ascension says choose randomly which is fine but there could be a more fun mechanic to see who starts. Other games use fun, quirky mechanics, like ‘the last person who ate a doughnut’ or ‘the oldest or youngest’.

Verdict

Ascension: Eternal is built for fans of Magic the Gather and Dungeons & Dragons. It may look intimidating but can be learned in a short amount of time. Each game can be played quickly as well leaving you plenty of time to play multiple games per night. The cards are beautiful and the lore is engaging and allows players to role-play out moments if they so choose.

We give Ascension: Eternal a 9 on a d10!

Dragon Age
Storytelling, TTRPGs

How Adding A Neutral Party can Enhance your Story

We look to series like Dragon Age and Pirates of the Caribbean see how adding a third neutral party can help you tell more engaging stories

It’s typical storytelling to follow the protagonist versus the antagonist. But what if there was a third party introduced to the mix? One that got in the way of both others. One with their own agenda. How would that change a story? We’ll use Dragon Age and Pirates of the Caribbean as examples of how you can use a third party to develop your story.

Story Example

The next Dragon Age game may be a ways off but the stories and characters of Thedas span more than just video games. There are several novels and comic books you can sink into until the fourth game’s release. The most recent comic being Dragon Age: Dark Fortress.

SPOILER WARNING: Content may spoil events from the games. You have been warned. We will avoid major spoilers.

Dark Fortress follows fan-favorite character Fenris as he hunts down the son of his former master Danarius. Throughout the three-issue run, we learn that Tevinter mages are creating another powerful warrior like Fenris. It’s something the Qunari aren’t huge fans of either so they show up to put an end to it. Fenris teams up with characters from previous comics and they work together to track down the mages.

Towards the end of the run, events collide and the three groups end up facing off against one another. It’s a story that is familiar to the Dragon Age series and plays out many times throughout. Yet it never feels overused: Quanri vs

Things are going rather well for the protagonist when all of the sudden, the Qunari arrive and they have to rethink their strategy.

How You Can Adapt it

It’s an example that can be used in any TTRPG or novel for that matter. It is a great way to increase tension and build lore in your world as well. Your characters may think they are the only ones hunting down a specific enemy, item, or person but what if they weren’t? Perhaps a third party shows up at inconvenient moments to get in their way. Plots like this are a great way to develop your story and add suspense and action to the mix.

Just when the characters think they’ve got the upper hand, the third party comes in and trips them up. This third group can be evil, good, or neutral. Their motivations can vary from stopping the other two parties, stopping one party, or just adding a little chaos.

Take the fourth Pirates of the Caribbean movie for example. On Stranger Tides follows Spanish and English soldiers as they search for the Fountain of Youth. The third party consists of Jack Sparrow and the crew of the Queen Anne’s Revenge. The climax sees English troops fighting the pirates over control of the fountain before Spanish soldiers arrive and destroy it. After their task is done, they just walk away without fighting anyone.

Introducing a third party to the story can change the flow of the narrative. It’s interesting, adds detail to your world, and gives your payers a reason to think of new ways to handle situations. Although, don’t overdo it.

So, give it a shot the next time your characters are after the BBEG or magical artifact. You never know how it will change your story and keep everyone on their toes.

Forbidden Lands
Reviews, TTRPGs

Forbidden Lands Tabletop RPG Review

A land torn asunder by war, famine, and corruption. Through many years of hardship, the people step from their homes to discover a new life. The once mysterious Blood Mist slowly evaporates from the earth, and demons linger throughout the mountains. This is the world of the Forbidden Lands.

A dwarf minstrel, elf fighter, goblin sorcerer, and human peddler approach a small quaint village by the river. A guard gazes lazily at them as they pass by the fortified wooden gate. These aren’t typical adventurers, they are rogues and raiders trying to make a living in a dangerous world.

Forbidden Lands is a tabletop role-playing game from Free League Publishing. It’s a twist on other popular RPG titles where the players aren’t necessarily the heroes of the campaign, but instead are simply trying to survive any way they can.

The mythos and lore of Forbidden Lands is well thought out and detailed. The gods brought their people to a new land and discovered it wasn’t as peaceful as they had hoped. Wars erupted and fighting spread throughout the world. Then a terrible mist appeared and killed everything it touched. Eventually, the mist vanished but the world was changed and portions of it still linger throughout waiting to be discovered by would-be adventures hoping to become a legend.

Legends

Speaking of legends, Legends are how the players learn about the world and its people. They are also a way for them to gain experience. Instead of a player not knowing who an NPC is, the game masters might have the characters hear about a legend from NPCs, maps, or notes they find during their adventure. Or before they encounter an area of the person, they roll a die to find out what they know.

Stronghold

Another aspect of Forbidden Lands is the Stronghold. Over time the characters will have made a name for themselves and if they live long enough, they will gain access to their own stronghold. The Forbidden Lands are dangerous and full of deadly creatures, and the characters will need a place to rest. Strongholds are a home base for characters to regroup and restock after returning from an adventure.

However, they are not always safe. The rules contain several random encounters to use when the characters are resting inside their stronghold. Peace is hard to come by in this world and that’s what makes it exciting.

Cultures and Kin

Forbidden Lands contains many cultures called Kin. They range from Human, Elf, Half-Elf, Dwarf, Halfling, Orc, Wolfkin, Goblin. Each one can then choose a profession or class ranging from Druid, Fighter, Hunter, Minstrel, Peddler, Rider, Rogue, or Sorcerer.

There are also skills and abilities based on Attributes. Your character’s physical and mental capabilities are measured in attributes. They are broken down into four categories: Strength, Agility, Wits, and Empathy.

Player Characters

Dark Secret. Akin to Dungeons & Dragons Flaws are Dark Secrets. A Dark Secret is something you did in the past that you don’t want anyone else to know about. It is one of the most valuable resources the game master can pull from when deciding future plot points for your character.

Consumables. In Forbidden Lands, keeping track of consumable items such as food, water, and arrows is an important aspect of exploring. These are tracked by a d6, d8, and d12. Once eating a ration or loosing an arrow, you roll the specific dice and if a 1 or 2 appears you lower the dice to the lower amount – d12 to d10 and so on. After rolling a 1 or 2 on a d6, you run out of whatever it is you used and have to buy more.

It’s actually an engaging way to keep track of your items. Instead of worrying about how many arrows or bolts you have in a given day, you just roll the dice to decide.

Reputation. Being recognized in the Forbidden Lands is something to keep track of as well. Whether you successfully looted an ancient crypt or angered the village leader, your name could get out and reach the ears of powerful people.

This mechanic works by having the player with the highest reputation roll a d6 when they reach a town or interact with an NPC. A 6 means you have made a name for yourself and that person or town knows you, however, if it’s good or bad is up to the deeds you have done. This also works in reverse and the players can roll d6 to determine if they’ve heard of an NPC.

It Takes a d6

Instead of relying on a d20 like D&D, Forbidden Lands can be played entirely with a d6. Weapons and gear have attributes of their own you add or subtract from skills and attacks. You roll to attack and for skills but the damage is calculated by characters four Attributes. You can also go one step further and push any roll for added success or failure.

If you fail a roll and choose to push it you add dice according to certain skills and abilities and roll again. But failing could result in an even worse result than the original roll. While success means you achieve an even cooler result and perhaps do more damage.

Verdict

Forbidden Lands is one of the most innovative and engaging TTRPGs around. It’s fast-paced and full of history. Exploring feels rewarding and interacting with NPCs and adventure sites is intriguing and exciting. The whole thing can even be played at random without any planning so both the game master and players aren’t aware of what’s going to happen. Forbidden Lands is built for storytellers and fantasy lovers who enjoy diving into the unknown and uncovering new mysteries.

Forbidden Lands is recommended for fantasy fans! It is thrilling, detailed, and full of wonderful and dreadful encounters We give it a 9 on a d10.

Clicking the image will take you to the product on Amazon

We received a free copy of Forbidden Lands in exchange for a fair and honest review. All opinions are our own. 

Symbaroum
TTRPGs

Tabletop Games Deserving of a Video Game Series

We take a look at tabletop role-playing games that would great make video games

Symbaroum

Symbaroum from Free League Publishing is a dark fantasy setting full of intrigue and mystery. The land is dangerous and full of undead, creatures, loot, and adventure. The main area players explore is the forest of Davokar. It’s mainly uncharted and is a great area full of potential quests. One aspect of Symbaroum is based around exploring and characters must purchase a license to venture into the forest.

The video game could be either an RPG or a real-time strategy game. The RPG would be similar to Baldur’s Gate and Solasta where you take a party of four to six and explore the forest. The main quest may involve searching for a forgotten city, finding a missing warrior who ventured out before you and, or destroying an artifact that is bringing destruction to the land.

While the RTS could work by having you take control of the adventuring guild and hiring adventures to go into the forest. All while you construct a town and keep up its resources.

Forbidden Lands

Forbidden Lands, also from Free League, is more similar to Pathfinder. While there is a Pathfinder video game, we feel Forbidden Lands would make a far better one. Its world is rich and detailed with history. The gods fled their previous land and ventured into a new one, hence the name. The new region saw war and greed and is covered in a terrible mist called the Blood Mist.

The mist corrupts and kills anyone who steps foot in it, spawns monsters, and is even alive if some believe the rumors. There are several factions and established characters within the world that can make random appearances from time to time to surprise the party. Like the Rust Brothers or a walking set of armor possessed by the soul of a forgotten warrior.

A video game would be fantastic and we could see it being a hack-and-slash like The Legend of Zelda: Age of Calamity. But it would be perfect as a turn-based RPG, too.

TTRPGs

How to Develop the Appearance and Aesthetic of Your Character

A quick guide to knowing just how your character looks from their clothes to their weapons.

When building a character for a tabletop game, oftentimes, there isn’t a clear picture of what your character looks like. Unless you have an artist draw them up or talk about how they look, other players and even the dungeon master may not always remember what they wear or wield. We’ve put together an easy guide so you and everyone at the table gets a clear and precise picture of what your character is all about.

While this is more specifically aimed at TTRPG’s, these can easily be applied to any character creation.

Choose a Color Scheme

When thinking of Lord of the Rings, Gandalf is always depicted as wearing either blue or gray/white. He always walks with his famous walking stick and smokes a pipe. The movies helped cement this image into our heads and we’ve never forgotten it. Color is a great way to make your character stand out from others. When you’re building your character, follow this list:

  • What is their favorite color?
    • Perhaps they wear a lot of whatever color that is. A bard may paint their instruments a shade of purple and take on the name ‘The Purple Pantomime’.
  • Mix and Match Colors
    • You could also try mixing and matching colors too. Wearing colorful vibrant clothes is a great way to be remembered.
  • Hair and Beard
    • Dying your characters hair or beard is a great way to differentiate yourself.
  • What does your character carry with them?
    • Having your character carry around a specific item is a good way to remember them by. It could be something like a weapon, using a particular spell, or carrying a flask or coin they play with.

Use a Character Miniature Builder

Programs like Hero Forge, Eldritch Foundry, or Doll Divine are great tools for bringing your characters to life. They allow you to customize your character in a number of ways. Once you’re done you can either have a 3D mini mailed to you or print it out yourself using a 3D printer. Many online creators even provide additions such as weapons, pets, and poses you can set your character in as well.

Ruuda Drybarrel made in Eldritch Foundry.

Video Game Character Creators

RPG video games are a great resource for building out your character. Whether it’s Elder Scrolls Online, Neverwinter, Baldur’s Gate 3, or Solasta, all of them give you a chance to create a vivid character. You may end up spending hours in the character creator but it’s all worth it in the end.

You can then take a picture of the character and bring it with you to future sessions.


Examples

We are going to take the list above and offer examples. These are all characters from our epic fantasy Thread of Souls book series. If you are still lost on how to narrow down this information, check these out!

  • What makes Ruuda stand out?
    • On the run from her city’s caste system, Ruuda dyed her hair red, orange, yellow, and white to hide herself from those who may know her. To her friends, she easily stands out during battles and chaotic moments. She also carries around a barrel she wears like a backpack.
  • What does Taliesin wear?
    • Taliesin is a cleric who spent his life putting undead to rest so he wears all black attire. He also themes his outfit around his goddess and wears spiderwebs.
  • Why does Jade have a tattoo?
    • Jade grew up in a nomadic druid tribe where everyone got tattoos that represent culture and tradition. It is similar to Polynesian island tribes.
  • How does Jasita speak?
    • Jasita is very soft spoken in large crowds. She relies on reading people’s minds to get information. She is a researcher and academic and often uses larger words and phrases to get her point across.
  • Why does the Citadel wear pink robes?
    • The Citadel is a place of law and order as well as a school. The robes represent station and power. The color pink was chosen because it is easily noticeble and anyone who sees it will instantly recognize it means the Citadel is here.
      • Fun Fact: It may also be becuase Dorian watched Harry Potter and the Order of the Phoenix and loved how Dolores Umbridge wore pink. It isn’t an evil color at all and that’s what makes it unique and engaging. Not saying the Citadel is evil.
Baldur's Gate 3
Storytelling

How the Baldur’s Gate 3 Panel from Hell Stream Inspires Story and Character Creation

The third Panel from Hell revealed an extensive amount of details for what’s to come in Baldur’s Gate 3. We are huge fans of the Early Access module and are excited for the future of the game. This isn’t going to be an article about all of the new things coming to Patch 5 because there’s a lot of it and you can read it all here. Instead, we’re going to be focusing on one specific aspect of the stream, the LARPG mechanic, and how it can be used to inspire story creation.

We give our top tips to creating stories and developing characters in your world to make your Dungeons & Dragons game the best it can be!

Larian Studios did something a little different than their last two Panels from Hell streams. Instead of focusing on Baldur’s Gate 3 gameplay, the studio designed an epic live-action role-playing (LARP) event involving developers acting as a Dungeons & Dragons party. Swen Vincke, founder and creative director of Larian Studios, led the party on a grand adventure taking them through the real-life castle of Gravensteen Castle.

Establishing the Party

The stream consisted of a party of four including Warlock, Fighter, Ranger, Cleric, Druid, Wizard, and Rogue. Your home game doesn’t have to include a specific class of characters nor does it need one class above all to make the party dynamic work. There is a reason skills exist and that’s why anyone is free to roll for any skill whether you’re a wizard who’s trying to pick a lock or a barbarian who’s trying to be stealthy.

Click on the picture to go to Amazon’s product page for Baldur’s Gate Enhanced Edition

Discuss Who You are

During the stream, Swen would ask party members questions about their character. Even though the dungeon master may be aware of a character’s backstory, other players may not be. It could be used as a moment to discuss more about who your character is. Or it sets up a nice scene to talk about characters and their story.

This can be done during a quest while the party is walking through the area or dungeon or during a long rest. Partch 5 for Baldur’s Gate 3 will change how the resting system works by shifting the standard location to the area where the party is exploring. It’s during this time that characters will typically talk to one another about something on their mind. One scene showed the adventuring party resting around a campfire discussing their adventure. This is a great moment to talk about your character and their background.

Backgrounds are another great way to interact with the players and their characters. If a character has the Folk Hero background the dungeon master can pull from it to encourage role-play. For instance, a Folk Hero is able to blend in in certain scenarios. A DM can have an NPC approach the character and give them a safe place to rest for a time. From there the game master can have the NPC reach out to the Folk Hero for help and then reward them with experience points or items or whatever they so choose.

You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them.

– Player’s Handbook

Questions to inspire role-play:

  • What deity do you serve?
  • Where are you from?
  • What is your background?

Dressing the Part

LARPing is all about dressing as the character you are playing as. This can also be done at the table whether it’s digital or physical. The outfit can be full-on cosplay and include homemade weapons and armor or something like casual cosplay. Casual cosplay is matching everyday clothes you may have to that of your character’s aesthetic.

Another option is to wear accessories that your character may wear. Objects like necklaces, rings, or scarves are simple yet add so much to who your character is.

Make a Mood Room

A mood room is a place that inspires creativity. It is full of all of the stuff that helps you create a story, character, or project. While you may not have access to an entire castle like the Panel from Hell 3, you can build your own where ever you live.

Setting up a Mood Room:

  • Dungeons & Dragons minis
  • Weapons and armor
  • Books
  • Accessories
  • Sit and listen to fantasy music
  • Play a fantasy video game like Baldur’s Gate

Role-play Outside of the Game

The character’s in the stream role-played their characters throughout the panel. They spoke and acted just like their character would in a Dungeons & Dragons game. Yet beforehand they practiced their part and got into character like actors would before a movie role. It’s something you can do at home outside of the game as well. By spending time thinking or acting as your character away from the game, you can help build who they are all the time. Characters are always shifting, changing, and growing and character development can even happen outside of the game. You can also use this time to talk to other players as your character or discuss them away from the table.


Baldur’s Gate 3 Patch 5 release July 13.

Dungeons & Dragons, D&D
TTRPGs

How to Discuss and Develop Backstory in your TTRPG World

We give our top tips to discussing backstory and lore in your world to make your tabletop game the best it can be!

Official guidebooks for tabletop games present a plethora of information regarding cultures and history but knowing how or when to introduce players to certain information can be difficult. We break down the best ways players and dungeon masters can present backstory to be more inclusive and have a fun game!

Bring it up in Conversations

One of the best and easiest ways to drop tidbits of lore and information about a quest, region, monster, person, or anything is to have it come from an NPC. They’re everywhere and if your players are lost or confused they can point them in the right direction or talk about a relevant piece of information the characters need.

Think of it as a video game where NPCs are coded to say specific dialogue but for the game they can say whatever they please. They aren’t limited to knowing what they’re told. Bravely Default 2 does this rather well with the game’s main characters. There will often be conversations where characters will talk to one another about their past. It’s a great way to get players to roleplay and talk about their character’s backstory. Which is lore all their own.

Here are a few ways to naturally bring it up in conversation:

  • Ask a character where they are from
  • Ask a character what food they enjoyed growing up
  • Just get players talking about their home or life
  • An NPC may be talking too loudly at a tavern or street corner
  • Find a way to connect lore to the players
  • Tell players different rumors about locations or monsters and have them all discuss what they have heard

Other games that do this quite well are the Dragon Age series and Pillars of Eternity II.

Make it Cinematic

A more unique way to talk about lore is to just show it. Take a step back from the players for a moment and tell them what they would know about an area. Then like a large sweeping shot from a movie or game trailer cinematically describe how it looks, feels, and sounds. It doesn’t have to be in great detail but highlighting some larger landmarks, monsters, or people in the area will help set the scene.

This also works great for a beginning and end of a campaign. Let the players add in their information about their backstory or let them discuss some lore with you as well.

It can even be a collaborative process between the players and the DM. The dungeon master can have players create portions of their own hometown or an upcoming location. Working together is part of what makes tabletop games so great and helps ensure everyone has a fun game.

  • Ask the players what they believe would be in a specific area. (If it isn’t there already, add it in and surprise them)
  • Have players describe locations they may be familiar with

Notes and Journals

Documents are a simple way to introduce information. We’ve discussed how to use them in the past to drive plot and they are incredibly useful for storytelling in general. They can be anywhere and say anything. You don’t even have to write them beforehand. Just saying “your character sees a crumpled note on the table” the DM has already pushed them to investigate. Then the game master can just tell the players what it says. Or it can be written ahead of time for a more immersive game.

Skyrim and Morrowind both do an excellent job at laying out notes to players.