TTRPGs

My Favorite Druid Spells

As someone who has roleplayed a druid for eight years, and has written a druid character for five years, I definitely am familiar with all things TTRPG druidic. Here are some of my favorite druid spells that I always keep prepared when I play Jade (in no particular order).

Jade

Healing Word

This is something I always have on hand in case of an emergency. With a fully healing focused cleric in the party, there is rarely a need for my druid to need to heal anybody. With this spell, I can deliver life-saving healing at a distance. When playing a TTRPG, crisis situations always happen. This is my “just in case everyone is dying” spell.


Hold Person

This paralysis spell extremely useful both in and out of combat. There’s been a handful of times when I’ve needed to stop someone from escaping, running away, or killing another party member and Hold Person provided that opportunity. It’s another spell that doesn’t get used every game, but is crucial in clutch moments.


Conjure Animals

Not only is this spell useful, it’s just plain fun! I usually end up conjuring a group of large birds to carry party members when we are escaping a dangerous situation, but I’ve also conjured horses to carry civilians, and a rhino to cause a distraction. This spell does get used quite a bit and I make sure it is always prepared.

Jade

Commune With Nature

This is a great spell when you’re lost or confused and need some guidance on what to do next. I like that it can be ritually cast, as well, if you are short on spell slots. You sit in one spot and get to learn about the environment around you, including the populace, plants, and passages. I’ve used it to help find the path and to learn more about new areas we’ve entered. It’s a really fun way to roleplay as a druid, too.


Wind Walk

This is one of the beautiful benefits of being an upper-level druid. Travel is now much faster! Slipping into wind, you can lead your whole party across vast distances very quickly. We’ve also used it to sneak through places (mostly) successfully. I never wake up in the morning without this spell ready to go!


Do you have a favorite druid spell that isn’t on this list? Share below!


TTRPGs

Best Gifts for TTRPG Players

We give our recommendations for the best gifts for the TTRPG players in your life!


As TTRPG players ourselves and people who have friends that enjoy these role-playing games, we thought it fitting to write a gift guide. Whether you play D&D, Pathfinder, Call of Cthulhu, the Lord of the Rings RPG, or indie games, there is something for everyone who enjoys rolling dice.


The Dice Dragon

It’s hard to find a TTRPG player that will turn down a new set of dice. But if they already have so many sets, what do you get them? A typical game store in town won’t be the place to go. We recommend going online to Etsy and finding dice makers. These creators have a variety of interesting, unique, and whimsical products in their shops. Some even give you the option to customize, adding personalization to your gift.

best gifts for the TTRPG players

The Cosplayer

By asking some questions, you can get to know about the character your friend plays. While you don’t need to buy them a full cosplay set, there are some things you can do to let them wear their character while playing their game.

  • A customized t-shirt with their character name on it
  • A necklace with a symbol related to their character (if their character wields a war hammer have it be a war hammer)
  • A hat that their character wears (if they play a pirate, get them a pirate hat)
  • An accessory that their character wears (a pair of white gloves, a flower crown, a red scarf, steampunk goggles)
  • A customized dice mat or box with colors or designs related to their character
best gifts for the TTRPG players

The Game Master

Most Game Master’s always have need of fun, new accessories for their games. Be mindful how big of a playing space your friend has. If they have an entire room and storage devoted to gaming, you can go big. But if they just have a re-purposed small space, give them something easy to store away.

  • High-quality terrain from Dwarven Forge
  • “Condition” rings that show if characters are currently Paralyzed, Poisoned, Charmed, etc
  • A set of dry erase 2D maps for a variety of locations
  • A Bluetooth speaker to play music through
  • A fun dice tower to roll large amounts of dice with

Reviews

Mystery Dice: A Review

We talk about the mystery dice bags offered by MysteryDiceGoblins on Etsy.


We got our hands on three mystery dice bags from the creative Etsy shop, MysteryDiceGoblins. This shop has everything a Dungeons & Dragons fan could want, including digital battlemap tokens, themed cards for celebrations, character sheets, pins, mats, trays, jewelry, and more. We got a first-hand look at one of the products they offer, the Mystery Dice. You can order these to have specific types of dice, such as only D20s or a full set. It is a surprise what is inside, though you can let the seller know if you have a color preference.


The Packaging

Given how affordable these bags are, we were pleasantly surprised at how cute the packaging is. They come in branded bags that are excellent quality. They are durable and travel well. The shop is located in the United Kingdom, and despite being shipped all the way to the U.S. and taken to the beach with us, the bags were in perfect condition.


The Dice

We loved all three sets we got. There was a lovely amber-colored set that caught the sunlight just right. A very pretty aqua and white set, and a detailed runic set with hard edges. They are all beautiful, high-quality dice. We already divided them up and are eager to start rolling!


The Experience

As any TTRPG player knows, collecting dice is easily addicting. Even when you play on a digital map with digital character sheets, there is something about rolling physical dice that is good fun.

The excitement about mystery dice is, well, the mystery! It’s like opening a birthday present. Or seeing Amazon drop off your package. A little burst of excitement about opening up a gift for yourself.


Conclusion

The Mystery Dice bags and the shop itself puts other, more expensive shops to shame. The attention to detail, the high quality, and the fun makes this an excellent purchase for all DnD fans.

Visit the MysteryDiceGoblins shops on Etsy.

Note: We received the product in exchange for our fair and honest review. We make no money from links to the Etsy shop and have no affiliation.


TTRPGs

Playing Level 18 Characters in DnD

Some may say level 18 characters in DnD are overpowered and no longer fun, but we disagree.


“My GM ended the campaign at level 10. He said that’s how most people do it because upper levels are too powerful.”

“We ended at level 14. Things get too complicated above that.”

“Does anyone actually get to tier 4? Most campaigns fizzle out before that.”

After a number of similar things being said from friends and online, we now find ourselves in the talked-about scenario. After nearly eight years of playing the same TTRPG campaign, we have level 18 characters. And this isn’t a game we just play once a month, either. We play it every week with the exception of being sick or being out of town (though we have played from a lakeshore cabin before!).


Progressing This Far in a Story

Being able to bring characters from level 1 all the way to level 18 in DnD is thrilling. You feel them grow up, get stronger, and take on bigger challenges. They change, for the better or the worse, with the story. You build relationships with NPC’s, with other party members, and you definitely get long-running rivalries with antagonists. It’s truly a joy to tell a story for eight years, and now be so close to seeing it come to a satisfying conclusion.


Level 18 Character Powers

We played in a short-term level 20 game with B. Dave Walters. He said, “Some people think you can’t challenge players at this level. I disagree.”

That certainly was the case in his game, with many of us coming close to death. And that’s been the case in ours, as well. There is no shortage of challenges. In fact, they just get bigger and more difficult. We’ve had characters go down, we’ve had spell slots run low, and we’ve had mid-battle stress deciding what to do next.

To clarify, we are heavy homebrewers. While DnD stat blocks are very useful for level 18 characters, it’s also entirely possible and simple to build your own bad guys and monsters from scratch that are up to the task.


Tips on Tier 4 Storytelling

If you find your party in tier 4, that is to say levels 16 – 20, here are some of our tips to make it less daunting.

  • When you’re this deep in the story, it’s not always about combat. The narrative and the characters are driving it at this point. Don’t worry so much about the biggest, baddest monster you can find.
  • The environment can play a huge factor in challenges for high-level DnD characters. Steep drops, crumbling ground, dangerous thunderstorms, blizzards, and more offer expanded challenges beyond just who can hit the hardest.
  • Keep it character-focused. Involve NPCs and antagonists frequently. Give characters situations they don’t want to just firestorm their way out of, like saving innocents.
  • When role-playing a high-level character, think about the weight of their power on them. How does this affect them? Are they more or less likely to use it? Do they feel heavy responsibility? Or has it made them arrogant and reckless?

Reviews

Baldur’s Gate III – Act II Thoughts


We recently completed Act II of Baldur’s Gate 3, the immersive game based around Dungeons & Dragons. Following up on our thoughts for Act I, here is a spoiler-free overview of Act II.

The Story

The second act of Baldur’s Gate 3 is heavily story-based. From early on you begin to pick up on lore about the largest enemy (or ally, depending on if you are playing a good or evil game), Ketheric Thorm. Through exploring, talking to NPC’s, talking to your own party, and reading documents around the map, you begin to piece together the story of what took place in this shadow-ravaged area.

The storyline is compelling, with complicated characters and fully realized histories. Each step you take leads you to another, and everything logically falls into place. The only thing that stood apart was what felt like a sidequest in the Gauntlet of Shar, but actually was part of the main questline.

The stories you discover here can be depressing. This act is centered on death and destruction on a large scale, with innocent lives caught in the middle. But if you choose a heroic game, it does feel nice to restore goodness to the area once again.


The Gameplay

The fights are a lot of fun, and there are truly some spectacular dungeons. Grymforge was one of our favorites to go through. Aside from one small puzzle in the Gauntlet of Shar, every challenge felt logical, every puzzle made sense, and you were never left wondering what you to do next.

There is a good balance here between peaceful interactions and violence. That is to say, there are areas where you can explore and socialize without fear, and other areas where dangers and horrors are aplenty. The Last Light Inn was a standout location, offering more and more areas of intrigue the further we delved.


The Locations

Beautifully realized locations are across the map with this act in Baldur’s Gate 3. From the soaring peaks of the monastery, to the dark and dangerous shadow lands, the environments invited more and more exploration.

That being said, there were a few areas we chose not to fully explore because they were too disturbing and too gory. Balthazar’s experiments and Reithwin were our top two that we sped through, only hitting the highlights, because of the body horror and grotesque elements. So fair content warning for those curious about the second act.


Overview

All in all, the second act of Baldur’s Gate 3 is deep, story-driven, and offers some truly spectacular locations and dungeons to explore. It’s good fun all around.

Pros: Well-written, fun dungeons, detailed locations, good characters

Cons: Depressing, too gory


Reviews

Baldur’s Gate 3: Act I Impressions

Our spoiler-free thoughts after playing the first act of Baldur’s Gate 3.


We’ve been eagerly awaiting the release of Baldur’s Gate 3 since we played early access three years ago. The thing that appealed to us most was that we could create our own characters within a TTRPG setting, allowing us to create Taliesin and Ruuda. We always play them, and other characters from our game/book series when allowed to create an entire party. We’ve done it for Pillars of Eternity II, Neverwinter, WWE 2K23, and Solasta. As soon as the game was officially out, we jumped at the opportunity to begin this new adventure.

Character Creation

The character creation is decent. Since we tried to recreate our characters exactly, it was disappointing. When games with less development time like 2K23 allow you to enter your character height by inches and weight by pounds to adjust their physique, we expected to see a game with this much detail allow sliders at the very least. We were super happy you could play a duergar, however. That race always gets overlooked and it is a joy to finally have that option.

The graphics are certainly very pretty; the hair looks soft enough to touch. And the ability to dye your clothes to further customize your look is a wonderful addition. We wish you could preview the dye look before committing to it, though.

Gameplay

The gameplay is extremely user-friendly. You can toggle the camera between characters and swivel it around, giving you much more flexibility than the typical top-down perspective of similar games. You point and click where you want your character to move instead of having to fuss with directing yourself through the keyboard. It is easy to target enemies, and the hot bar has simple navigations to find what you are looking for.

Combat flows really well. You are allowed to scale the difficulty based on if you want to focus more on the story and less on fighting the same boss over and over. The three-dimensional environments allow for some really fun fighting locations.

Story

The story is the heart and soul of Baldur’s Gate 3. The characters have depth, are complicated, and have interesting backstories that influence your quests. You are allowed to make moral decisions, and it isn’t always clear on who to trust. You care about NPC’s, you are driven to explore, and the absolute vast amount of dialogue options allows you to feel like you are truly part of the story.

Overview

The first act of Baldur’s Gate 3 is an epic and dark adventure sweeping you into a fully-fleshed out world. You truly lose track of time when you play this game due to how simply fun it is.

Pros: Beautiful graphics, compelling story, great characters, user-friendly gameplay

Cons: Limited character customization, too gory


roleplaying
TTRPGs

Let’s talk about the OGL and how it impacts ToS

It’s been a week in the tabletop community and we’re exhausted. This impromptu Spool of Souls update is meant to clear the air on what’s going on in the world of tabletop. As our book series is based on a TTRPG, we wanted to talk about the news from WOTC, Dungeons und Dragons, and what it means for Thread of Souls and us as indie developers.

Starting off. We here at Thread of Souls and Tal & Ru Travels LLC are against everything Wizards is doing with the OGL 1.1. We fully support indie developers and love seeing everything created in the third-party space. TTRPGs are about creating stories, worlds, and characters that you love and hold dear.

The leak of the OGL 1.1 update shows it is the complete opposite of the original OGL written in 2000. That allowed anyone the right to use mechanics, monsters, and items produced by WOTC in their own games. Thus, Pathfinder was created. However, the update is worded in a way that could allow WOTC full control of fan creations for their own use. This all without paying the original creator. On top of that would, owners may be required to pay a portion of all earned revenue to Wizards of the Coast after the first $750,000. And they could changed that at any moment on a whim and leave creators 30 days to comply. An article by journalist Linda Codega broke the news. We highly recommend giving it and their other articles a read.

Reports began January fifth and haven’t really stopped since. After eight days of waiting (January 13) Wizards finally issued a statement through DND Beyond, not even through their official site. The statement was general PR response and further leaks note it was written by “executives and legal”. The official statement reads, “we wanted to ensure that the OGL is for the content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose.” Which is exactly the opposite of what was stated in the leak. It goes on to mention removing the royalty structure and getting rid of the part where it was suggested the company could take anyone’s work.

All of this talk impacts everyone who uses Dungeons and Dragons. It is incredible damaging to indie developers and if pushed through prevents them from using an IP they have spent hours, months, and years learning to create content. Content that pays their bills, provides for families, and earns them a living. Indie devs create because they love doing so. Their passion has led to the release of more incredible books, creations, and systems than put out by the people who own it all.

It was reported that WOTC is looking at DND Beyond subscriptions to gage success. This has led to people cancelling their subscription to show they are against what is happening. It was only after the mass cancelations began that the official statement was posted.

The Thread of Souls book series is based on our own TTRPG system. We’ve ensured it used only our creations and content made by us. We are stopping all DMs Guild creations and have removed our previously released content.

Tal & Ru Travels LLC and Thread of Souls was created to provide entertainment, laughter, joy, dynamic characters storylines, and fun. Third-party indie devs are the backbone of the TTRPG community and make some truly fantastic stories.

Magic supplies including a leather bound book, a box full of herbs, and flowers
Bardic Inspiration, Thread of Souls

Bardic Inspiration: Sounds of a Magical Academy

You sit at a desk in a dimly lit classroom. The windows are covered by large tapestries depicting the various studies of the arcane: divination, protection, defense, potions, and the like. The smell of old tomes, incense, and ink fills the space.”

Suddenly, the tapestries snap open bringing harsh sunlight in the room. Other students shield their eyes at the change of scenery. A burst of magic erupts from the doorway and in strides the teacher. They wear a robe of pink with blue sigils and a matching pointed hat that hangs slightly askew. “Welcome to Magical Studies I, I am your professor. Turn to page 157 and we shall begin with how to summon a simple light spell.”

Magical academies, such as the Citadel in Thread of Souls, are all the rage in fantasy, right? As authors, we love sensory details but what does it sound like within an academy? Music is a great way to get ideas and inspiration. Imagine the above scene with the following tracks playing in the background.


Magical and mysterious is Eothas. It’s soft and soothing and is great for lore drops and providing details about locations, people, and items. At the Citadel, it’s a wonderful backdrop for sweeping shots detailing the school and its three spires of law, study, and research.

The Crystal’s Shimmer and the Wind’s Revelations is a mesmerizing track for showcasing wonderful magic. It’s light and full of wonder. A great backdrop for the crystalmancers of the Citadel as they learn and teach about the eight disciplines of magic.

How May I Serve You? is an eerie discordant track for untrusting moments. Magical academies are full of many interesting people and not all of them are to be trusted. Each and every person has their own agenda. The Citadel is home to powerful mages, without giving any spoilers, not all of them are as they seem.

Bonus Dragon Prince song. I See You pairs nicely with How May I Serve You?

Mages are scholarly and Cyrus, the Scholar fits nicely for a library.

Alabastra is for those moments when the students explore the restricted section. It’s way more fun to venture into an unauthorized zone. Forbidden is just an invitation for curious mages.


Learn all about the Citadel in Thread of Souls.

The Spool of Souls: Updates & News

Spool of Souls – TOS News for November 2022!

My word, it’s been a busy time here at Thread of Souls land. With injuries healing and colder weather upon us, we are here with our monthly update. It’s a doozy.

Book IV Asunder ARC Readers

The fourth book in our fantasy series, Asunder, is off to our ARC readers! It’s been a wonderful time editing the book and we are excited to get it into the hands of our adventuring party. While they are reading over Asunder, we are moving on to other matters such as marketing, trailers, and social media outreach.

Just because book IV Asunder is handed off to our ARC team doesn’t mean you can’t join! If you want to become a member of the Thread of Souls adventuring party (our ARC team and other fun collaborative projects) hit us up. Comment on this post or send us an email.

Made with Inkarnate.com

Check out that new updated map as well. Coming to an updated book in the not-too-distant future.

New Covers for Books I – III

We are in the process of updating the covers for Thread of Souls. We have seen the updated covers for books I and II, Phantom Five and Ash & Thunder. Holy smokes, our editor rolled a natural 20 for both of them. The cover for Path of the Spiders is coming along as well. We can’t wait to show you the finished covers for all four books.

Thread of Souls Music

We’ve mentioned before about working with a composer on music for TOS. So far we have heard 10 tracks for the first three books. Our composer sends them to us as soon as he’s finished and each one is a fantastic surprise. So, we are going to show off one of those for you.


TTRPGs

Let’s Talk about the Dungeons & Dragons movie Prequel Books

We still haven’t watched the Dungeons & Dragons movie trailer, but are curious about it. What has us even more interested is the announcement of two prequel books ahead of the movie: The Druid’s Call and The Road to Neverwinter. Let’s talk about what we know and what we’d like to see from them.

The Books

The Road to Neverwinter is written by Jaleigh Johnson. Little is known about it but we can deduce it will take place in the city of Neverwinter, the Jewel of the North. As huge fans of the Neverwinter MMO, we’ve spent, I was going to say countless hours exploring the city, but it’s 361.5 hours, according to Steam. That’s more than 15 days.

Needless to say, we are looking forward to The Road to Neverwinter.

The Druid’s Call, from E.K. Johnston, also has a special place in our hearts for one important reason. Talia’s first tabletop character was the Jade, a main character in our fantasy octology Thread of Souls.

Tabletop Experience

The two books are exciting and they got us thinking. We’re sure they’re written like a typical story — choose a premise, characters, outline it, and write it — but we believe it be great if they were based on their own tabletop experience. Imagine if the characters in both books were played by actual people around a table like a ttrpg game.

The players all choose a character in the story and roleplay them and tell the story together. With A Druid’s Call following the main protagonist Doric, the actions and decisions her player makes shape the world and therefore the overall book.

The same be The Road to Neverwinter. While it’s unclear what the story is, the book must involve some of the characters from Honor Among Thieves. Our thoughts are on rogue Forge Fitzwilliam, as he is tied to the city.

However the books and movie are written, they’re sure to be thrilling. But as authors who turned our ongoing ttrpg campaign into fantasy books, it is definitely a fun way to write a series after playing it around a table with friends.