TTRPGs

Tips for TTRPG Homebrewing

We give our advice on how to get started with TTRPG homebrewing!


Most of the people who play TTRPG’s are creatives. We love to build characters, to roleplay, and to imagine. So if you are a Game Master or even a player, you might find yourself interested in doing some homebrewing. After all, the rulebooks can feel limiting to those of us who think outside of the box.

Dorian and I got started in TTRPGs with many standard rulesets. Pathfinder, 5e, Forbidden Lands, Lord of the Rings, etc. As soon as we got the hang of how to play a TTRPG, we wanted to start homebrewing. That has evolved over the years into creating our own rule system, or own spells, monsters, classes, items, and world. But you don’t have to go all out like we did! Here are some of our tips to get started with TTRPG homebrewing.


Pull Inspiration From What You Like

We have found inspiration from many things we enjoy and converted them into the game. Here are some examples:

  • We converted Gandalf’s spells from Lord of the Rings into spells we can use.
  • We created a warlock subclass based on Talion and Celebrimbor from Shadow of Mordor.
  • We designed a region of our game inspired by the beauty of the Scottish Highlands.
  • We created dungeon traps inspired by the Indiana Jones movies.

All it takes is to think creatively about how such an item or place would exist in a TTRPG setting. From there, you can continue to test and tinker until you get it exactly how you want it.


What if I Don’t Know How to Balance Monster Stats?

We love to homebrew our own monsters and villains. But if you read a how-to guide from one of the core rulebooks, it will make it seem like an impossible task. But it doesn’t have to be! The key is to keep things flexible.

If this is your first time homebrewing a stat block, give yourself some flexibility once it comes into play. If your players are getting hurt much worse than you planned, reduce the hit points/life points or armor class of the opponent. Give them less advantages and less deadly attacks. You can do this in a subtle way so it won’t be noticeable. The opposite is also true if the monster is much weaker than you anticipated!

Here’s a tip to keep in mind for how powerful you want your monster/villain to be. Imagine they are the only monster fighting your party. Think about your party’s more powerful attacks and how much damage they can do in one round.

That dual-wielding ranger? She easily deals out 30 points.

That barbarian? 40 points.

The wizard will probably attempt to do a support spell to bolster the party.

The cleric could use his radiant strike spell for 25 points.

All together that’s 95 points if all of them hit. Will your creature get taken down in one round? If the answer is yes and you don’t want them to be, adjust accordingly.


How Do I Build a Believable Culture?

The best way to build a believable fantasy culture is to look at the world around you. Some curiosity about other places, religions, rituals, and holidays are great starting points. You can even be inspired by just the architecture of other places. Example:

  • The colorful Moroccan architecture could inspire a culture that is lively and full of festivities.
  • Mexico’s Day of the Dead practices could inspire a culture that focuses on honoring their ancestors and family ties.
  • The floating houseboats in Louisiana could inspire a culture that lives on the water and respects nature.

Here’s something not to do.

While you might be inspired by war, conflict, and political struggles in our real world, be careful what you carry into the game. Not everyone is comfortable indulging in a fantasy world that also has them deal with their real-life issues of racism, sexism, and homophobia. It is supposed to be escapism, after all. If you find yourself using logic such as, “Well, women are abused a lot because they’re weaker than the men here,” then stop yourself. No one likes those ideas in real life, and no one wants to play them, either. The only exception is if a player asks to explore these themes and everyone at the table agrees.

Players should feel empowered and confident at the table, not bullied and belittled.


General Tips for TTRPG Homebrewing

  • Don’t try to do it all at once! Start with just an item or just a spell. Once you get the hang of it, it’s easier to do a lot more.
  • Watch movies, read books, play games, and travel to get more inspiration!
  • Look at photos online of places around the world.
  • Use tools like Inkarnate to help with map-building.
  • Rules are made to be broken. Think outside of the ruleset when creating!
  • If you’re not having fun, you’re not doing it right.

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