Storytelling, TTRPGs

D&D Live 2021 – A Recap for Storytellers

We look over the two days of fun for D&D Live 2021 and what we as storytellers can take away from it.


We look forward every year to D&D Live. While the pandemic has changed its format, it is still good fun and filled with interesting stories. We love to hear these small, often humor-filled one shot games, as well as learn about new products that may be of interest to us as storytellers. Let’s take a look at the highlights!

The New Books

This D&D Live talked about three of their new books coming out. Depending on the styles of stories you prefer, you can benefit from any number of these.

The big announcement was Fizban’s Treasury of Dragons. Fizban is a much-loved character from the Dragonlance book series. This book focuses on a variety of dragons, expanding the types, the lore, and even offers more subraces of Dragonborn. It explains the creation of the Material Plane in terms of draconic powers. This book is great for anyone that loves dragons and wants more of them in their stories.

Click the photo to go to Amazon’s pre-order page

They also discussed two recently revealed books. The first is The Wild Beyond the Witchlight. Do you like creepy carnival vibes? Things that look whimsical but are actually disturbing? This book is for you. It is centered on the plane known as the Feywild and expands the lore around that greatly. As fans of all the different planes in D&D, we definitely like books like this!

Click the photo to go to Amazon’s pre-order page

The final book is a mix of D&D and Magic: the Gathering in Strixhaven: A Curriculum of Chaos. Let your magical student dreams come to life! You can balance classes, extracurricular activities, cliques, and adventures in this supplemental guide. This one caught our attention most of all and we will definitely be purchasing it when it becomes available.

Click the photo to go to Amazon’s pre-order page

The Games

There were a bunch of fun games throughout the two days. Our focus here is going to be on what storytellers can learn about running games, role-playing, and telling stories from each of these.

The Lost Odyssey: Last Light Table – This game was DM’d by Kate Welch and had Jack Black, Reggie Watts, Lauren Lapkus, Kevin Smith, Jason Mewes, and Tiffany Haddish all playing. This game was a good demonstration that you don’t need a complex storyline or a lot of seriousness to play a fun oneshot. As always, Kate Welch does great in rolling with the antics of energetic new players to keep the story going forward while also allowing them to goof off.

The Chaos Carnival Table – DM’d by Aabria Iyengar with players Xavier Woods, Ember Moon, Mace, and Tyler Breeze. A mix of the creepy and spontaneous, this game showed you can have silly characters thrust into very dark situations and it still works. Aabria’s character voices are always a pleasure to listen to as she is a great actor.

The Fluffybonks and Guzzleshucks Table – DM’d by Amy Vorpahl with players DrLupo, Negaoryx, Ify Nwadiwe, Kevin Pereira, Adam Sessler, and Fiona Nova. Venturing into the depraved world of the Feywild, this story was a good example of how a very diverse cast of characters – some being quite silly and others being quite serious – can still come together to drive plot forward. Amy rolled with multiple “delays” to speed up the story and keep things on track within the time limit gracefully, a great lesson on DM’ing.

The Palace of the Vampire Queen Table – DM’d by B. Dave Walters with players Patton Oswalt, Nicke Peine, Marisa Baram, Allyson Snyder, and Jacob Houston. We have played in B. Dave’s games before and what we love best about his storytelling style is that he has a way of making non-combat situations feel tense, dynamic, and that there is plenty to do. This was the case in this game centered around a ballroom-esque invitation to a palace where things were more than they seemed.

Beadle & Grimm’s Faster, Purple Worm! Kill! Kill! Table – DM’d by Jon Ciccolini with Bill Rehor, the players were Seth Green, B. Dave Walters, Deborah Ann Wohl, and Xander Jeanneret. A benefit for the charities that money was raised for across these two days, this game was a good example that it is okay to offer difficult situations and kill characters if the story calls for it.


Summary

All in all, this was another fun D&D Live event that shares of love of stories, of ever-growing worlds, and of helpful products and tools so you can continue to tell what is in your heart.


TTRPGs

How to Develop the Appearance and Aesthetic of Your Character

A quick guide to knowing just how your character looks from their clothes to their weapons.

When building a character for a tabletop game, oftentimes, there isn’t a clear picture of what your character looks like. Unless you have an artist draw them up or talk about how they look, other players and even the dungeon master may not always remember what they wear or wield. We’ve put together an easy guide so you and everyone at the table gets a clear and precise picture of what your character is all about.

While this is more specifically aimed at TTRPG’s, these can easily be applied to any character creation.

Choose a Color Scheme

When thinking of Lord of the Rings, Gandalf is always depicted as wearing either blue or gray/white. He always walks with his famous walking stick and smokes a pipe. The movies helped cement this image into our heads and we’ve never forgotten it. Color is a great way to make your character stand out from others. When you’re building your character, follow this list:

  • What is their favorite color?
    • Perhaps they wear a lot of whatever color that is. A bard may paint their instruments a shade of purple and take on the name ‘The Purple Pantomime’.
  • Mix and Match Colors
    • You could also try mixing and matching colors too. Wearing colorful vibrant clothes is a great way to be remembered.
  • Hair and Beard
    • Dying your characters hair or beard is a great way to differentiate yourself.
  • What does your character carry with them?
    • Having your character carry around a specific item is a good way to remember them by. It could be something like a weapon, using a particular spell, or carrying a flask or coin they play with.

Use a Character Miniature Builder

Programs like Hero Forge, Eldritch Foundry, or Doll Divine are great tools for bringing your characters to life. They allow you to customize your character in a number of ways. Once you’re done you can either have a 3D mini mailed to you or print it out yourself using a 3D printer. Many online creators even provide additions such as weapons, pets, and poses you can set your character in as well.

Ruuda Drybarrel made in Eldritch Foundry.

Video Game Character Creators

RPG video games are a great resource for building out your character. Whether it’s Elder Scrolls Online, Neverwinter, Baldur’s Gate 3, or Solasta, all of them give you a chance to create a vivid character. You may end up spending hours in the character creator but it’s all worth it in the end.

You can then take a picture of the character and bring it with you to future sessions.


Examples

We are going to take the list above and offer examples. These are all characters from our epic fantasy Thread of Souls book series. If you are still lost on how to narrow down this information, check these out!

  • What makes Ruuda stand out?
    • On the run from her city’s caste system, Ruuda dyed her hair red, orange, yellow, and white to hide herself from those who may know her. To her friends, she easily stands out during battles and chaotic moments. She also carries around a barrel she wears like a backpack.
  • What does Taliesin wear?
    • Taliesin is a cleric who spent his life putting undead to rest so he wears all black attire. He also themes his outfit around his goddess and wears spiderwebs.
  • Why does Jade have a tattoo?
    • Jade grew up in a nomadic druid tribe where everyone got tattoos that represent culture and tradition. It is similar to Polynesian island tribes.
  • How does Jasita speak?
    • Jasita is very soft spoken in large crowds. She relies on reading people’s minds to get information. She is a researcher and academic and often uses larger words and phrases to get her point across.
  • Why does the Citadel wear pink robes?
    • The Citadel is a place of law and order as well as a school. The robes represent station and power. The color pink was chosen because it is easily noticeble and anyone who sees it will instantly recognize it means the Citadel is here.
      • Fun Fact: It may also be becuase Dorian watched Harry Potter and the Order of the Phoenix and loved how Dolores Umbridge wore pink. It isn’t an evil color at all and that’s what makes it unique and engaging. Not saying the Citadel is evil.
Baldur's Gate 3
Storytelling

How the Baldur’s Gate 3 Panel from Hell Stream Inspires Story and Character Creation

The third Panel from Hell revealed an extensive amount of details for what’s to come in Baldur’s Gate 3. We are huge fans of the Early Access module and are excited for the future of the game. This isn’t going to be an article about all of the new things coming to Patch 5 because there’s a lot of it and you can read it all here. Instead, we’re going to be focusing on one specific aspect of the stream, the LARPG mechanic, and how it can be used to inspire story creation.

We give our top tips to creating stories and developing characters in your world to make your Dungeons & Dragons game the best it can be!

Larian Studios did something a little different than their last two Panels from Hell streams. Instead of focusing on Baldur’s Gate 3 gameplay, the studio designed an epic live-action role-playing (LARP) event involving developers acting as a Dungeons & Dragons party. Swen Vincke, founder and creative director of Larian Studios, led the party on a grand adventure taking them through the real-life castle of Gravensteen Castle.

Establishing the Party

The stream consisted of a party of four including Warlock, Fighter, Ranger, Cleric, Druid, Wizard, and Rogue. Your home game doesn’t have to include a specific class of characters nor does it need one class above all to make the party dynamic work. There is a reason skills exist and that’s why anyone is free to roll for any skill whether you’re a wizard who’s trying to pick a lock or a barbarian who’s trying to be stealthy.

Click on the picture to go to Amazon’s product page for Baldur’s Gate Enhanced Edition

Discuss Who You are

During the stream, Swen would ask party members questions about their character. Even though the dungeon master may be aware of a character’s backstory, other players may not be. It could be used as a moment to discuss more about who your character is. Or it sets up a nice scene to talk about characters and their story.

This can be done during a quest while the party is walking through the area or dungeon or during a long rest. Partch 5 for Baldur’s Gate 3 will change how the resting system works by shifting the standard location to the area where the party is exploring. It’s during this time that characters will typically talk to one another about something on their mind. One scene showed the adventuring party resting around a campfire discussing their adventure. This is a great moment to talk about your character and their background.

Backgrounds are another great way to interact with the players and their characters. If a character has the Folk Hero background the dungeon master can pull from it to encourage role-play. For instance, a Folk Hero is able to blend in in certain scenarios. A DM can have an NPC approach the character and give them a safe place to rest for a time. From there the game master can have the NPC reach out to the Folk Hero for help and then reward them with experience points or items or whatever they so choose.

You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them.

– Player’s Handbook

Questions to inspire role-play:

  • What deity do you serve?
  • Where are you from?
  • What is your background?

Dressing the Part

LARPing is all about dressing as the character you are playing as. This can also be done at the table whether it’s digital or physical. The outfit can be full-on cosplay and include homemade weapons and armor or something like casual cosplay. Casual cosplay is matching everyday clothes you may have to that of your character’s aesthetic.

Another option is to wear accessories that your character may wear. Objects like necklaces, rings, or scarves are simple yet add so much to who your character is.

Make a Mood Room

A mood room is a place that inspires creativity. It is full of all of the stuff that helps you create a story, character, or project. While you may not have access to an entire castle like the Panel from Hell 3, you can build your own where ever you live.

Setting up a Mood Room:

  • Dungeons & Dragons minis
  • Weapons and armor
  • Books
  • Accessories
  • Sit and listen to fantasy music
  • Play a fantasy video game like Baldur’s Gate

Role-play Outside of the Game

The character’s in the stream role-played their characters throughout the panel. They spoke and acted just like their character would in a Dungeons & Dragons game. Yet beforehand they practiced their part and got into character like actors would before a movie role. It’s something you can do at home outside of the game as well. By spending time thinking or acting as your character away from the game, you can help build who they are all the time. Characters are always shifting, changing, and growing and character development can even happen outside of the game. You can also use this time to talk to other players as your character or discuss them away from the table.


Baldur’s Gate 3 Patch 5 release July 13.

Dungeons & Dragons, D&D
TTRPGs

How to Discuss and Develop Backstory in your TTRPG World

We give our top tips to discussing backstory and lore in your world to make your tabletop game the best it can be!

Official guidebooks for tabletop games present a plethora of information regarding cultures and history but knowing how or when to introduce players to certain information can be difficult. We break down the best ways players and dungeon masters can present backstory to be more inclusive and have a fun game!

Bring it up in Conversations

One of the best and easiest ways to drop tidbits of lore and information about a quest, region, monster, person, or anything is to have it come from an NPC. They’re everywhere and if your players are lost or confused they can point them in the right direction or talk about a relevant piece of information the characters need.

Think of it as a video game where NPCs are coded to say specific dialogue but for the game they can say whatever they please. They aren’t limited to knowing what they’re told. Bravely Default 2 does this rather well with the game’s main characters. There will often be conversations where characters will talk to one another about their past. It’s a great way to get players to roleplay and talk about their character’s backstory. Which is lore all their own.

Here are a few ways to naturally bring it up in conversation:

  • Ask a character where they are from
  • Ask a character what food they enjoyed growing up
  • Just get players talking about their home or life
  • An NPC may be talking too loudly at a tavern or street corner
  • Find a way to connect lore to the players
  • Tell players different rumors about locations or monsters and have them all discuss what they have heard

Other games that do this quite well are the Dragon Age series and Pillars of Eternity II.

Make it Cinematic

A more unique way to talk about lore is to just show it. Take a step back from the players for a moment and tell them what they would know about an area. Then like a large sweeping shot from a movie or game trailer cinematically describe how it looks, feels, and sounds. It doesn’t have to be in great detail but highlighting some larger landmarks, monsters, or people in the area will help set the scene.

This also works great for a beginning and end of a campaign. Let the players add in their information about their backstory or let them discuss some lore with you as well.

It can even be a collaborative process between the players and the DM. The dungeon master can have players create portions of their own hometown or an upcoming location. Working together is part of what makes tabletop games so great and helps ensure everyone has a fun game.

  • Ask the players what they believe would be in a specific area. (If it isn’t there already, add it in and surprise them)
  • Have players describe locations they may be familiar with

Notes and Journals

Documents are a simple way to introduce information. We’ve discussed how to use them in the past to drive plot and they are incredibly useful for storytelling in general. They can be anywhere and say anything. You don’t even have to write them beforehand. Just saying “your character sees a crumpled note on the table” the DM has already pushed them to investigate. Then the game master can just tell the players what it says. Or it can be written ahead of time for a more immersive game.

Skyrim and Morrowind both do an excellent job at laying out notes to players.


Storytelling, TTRPGs

How to Use Magic the Gathering to Build TTRPG Encounters

As a Game Master, planning out future sessions can be difficult and time-consuming. For instance, there may be times when you forget to create an encounter altogether or have no ideas at all. It happens to the new game masters and some of the best world builders around. We’re here to provide some quick tips and tricks to building an encounter in no time.

One of our more recent ideas involves Magic the Gathering. With the announcement of the Dungeons & Dragons: Forgotten Realms card set we have been getting back into the card game. After spending hours looking at new cards and playing Magic the Gathering: Arena we got the idea of how to build an encounter using Magic cards.

If you’re in a pinch and need to create an encounter just grab a stack of Magic cards.

Physical Card Deck

If you, like us, collected Magic the Gathering cards then there are hundreds if not thousands of them lying around. All you need to do is shuffly the cards into two different piles: Lands and creatures and effects. However, you can go one step further and divide creatures and effects into two seperate piles to create three piles of cards.

Land. The Land acts as the location for the encounter.

Effect/Creature. These cards act as the encounter scenario and can be social or a fight.

Shuffle the cards and select one land and two cards from the creature/effects deck. The chosen cards will act as your encounter.

Digital Randomizer

The second way to make a random encounter is to go to Magic’s website. Through it you can search through any card released for the game. You can either search for specific cards by typing in a name or effect or use the random card option.

Example. We went with the digital randomizer while writing this article and this is what we put together in a few seconds.

We were given Dimir Aqueduct, Hunting Pack, and Rishadan Dockhand. Dimir Aqueduct will be the location where the encounter takes place. From the picture, we can gather that it is someplace underground perhaps outside of a city or along the path of the aqueduct itself. The card is a blue and black mana so it can be pure and clean water or water that is tainted by undeath or necromancy.

The other two cards help flesh out the encounter itself. Hunting Pack could represent a pack of hyenas who have made their home inside the aqueduct. Rishadan Dockhand could be the NPC who presents the quest to the party and they need the hyenas cleared out so people can drink the water again.


This is one of many ways you can interpret the cards chosen. By using the picture, text, or mana color you can quickly build encounters on the fly for your next Dungeons & Dragons session.


Storytelling, TTRPGs

The Best Subtle Ways to Drive Plot

It can be difficult to get your players going in the right direction. You may have built a fantastic quest that leads to an incredibly difficult fight, stunning rewards, or level up but somewhere along the way the players can get sidetracked and end up somewhere else. Here are a few subtle ways you can keep everyone on the correct path.

Tips & Tricks

Whether the party is exploring a vast dungeon, a wizards library, or a deep cavern system, they will need direction from time to time. Without outright saying, you should go check out this area, you can instead have them notice something amiss or use an NPC to delivery key information.

Using an NPC is a great way to move plot forward but the party won’t always be around someone. It doesn’t really make sense for a random NPC to show up when the party needs guidance, especially if they’re in the middle of a delve. Try shaking things up a bit by adding other natural ways to advance the narrative.

By perceiving something a character may notice an open book on a table. The book can be surrounded by other ruined or destroyed books to drive the point across that the open book is rather important.

D&D

The book doesn’t have to go into great detail either. This is a great way the Game Master can push the story forward without arising suspicion that they’re guiding the characters. Whether they prepare the information that’s in the book ahead of time or adlib it on the spot, having it there will help the party understand what to do.

The book can also take the form of notes, a ledger, or a journal. This also makes your world feel more alive and realistic. The concept is used rather well in Skyrim. Oftentimes when you’re exploring mines, dungeons, or ruins there are notes and journals that contain information about the area. Everyone is written by a former explorer and adds new little details to the world that can be pulled from later as needed.

If the DM is feeling especially creative they can print out physical versions – or create digital documents for virtual games. Having handouts for the players really makes everything come alive.

Lightning Round

Other ways to advance the plot

  • Voice of a god
  • Mysterious message
    • From a ghost, spirit, or magical spell
  • Blood trail
  • Doors lead to one area
  • Mysterious noise

TTRPGs

Strixhaven Magic: The Gathering Setting is Coming to D&D

A new Dungeons & Dragons sourcebook will explore the setting of Strixhaven from MTG.


For all fans of fantasy, this is an exciting announcement! Dungeons & Dragons has just announced a new sourcebook that is associated with Magic: The Gathering. Specifically it will be focused on the magical school of Strixhaven. It will be titled Strixhaven: A Curriculum of Chaos.

Within the university of Strixhaven there are five separate colleges each with their own focus. Lorehold is more research-based, Prismari is art-based, Quandrix is math-based, Silverquill is precision-based, and Witherbloom is nature-based.

This is not the first D&D book based around Magic: The Gathering. Ravnica and Theros have come before and have been successful. Unearthed Arcana playtest material will drop June 8th to gather more player feedback.

So who will this setting most appeal to? The Harry Potter fandom might get a kick out of this. If you like magical universities, the Citadel from the world of Thread of Souls also falls under that umbrella.

Strixhaven: A Curriculum of Chaos will officially drop on November 16, 2021. There will be more info announced during this year’s D&D Live in July, which we will be covering here at Tal & Ru Travels.


TTRPGs

D&D Announces New Campaign Book The Wild Beyond the Witchlight

Dungeons & Dragons is gearing up for its huge live event later in July and like previous years the company is teasing new books. The latest being The Wild Beyond the Witchlight – a core adventure book involving the Feywild.

Not much is known about The Wild Beyond the Witchlight. Typically Wizards of the Coast releases a snippet of information regarding their newest books but details remain as hidden as pixies, sprites, satyrs, and dryads – all fey creatures who call the Feywild home.

 What we do know about the new book is it will feature new characters, monsters, mechanics, and story hooks. It is safe to assume that characters will be venturing to the Feywild. But what exactly is the Feywild?

The Feywild

The Feywild mirrors the Material Plane but twists landmarks to be more fantastical and wild in design. What may be a volcano in one might appear as a crystal mountain in the land of the fey. As for fey, they are beings of magic and nature. Pixies, satyr, hags, fomorians, and eladrin – elves that shift to match the seasons – all call the Feywild home.

It’s both stunning and eerie. The sun never truly sets and the trees and forests are alive. There are no laws sas it is meant to be a depiction of nature itself. It’s wild and untamed and ruled by two queens: Queen Titania of the Summer Court with her seelie fey, and Queen of Air and Darkness and master of the Gloaming Court, leads the unseelie fey. Neither are good nor are they evil. Like nature they are chaotic.


The book was announced by bard Ellywick Tumblestrum – played by Erika Fermina. It’s all apart of WOTC’s Week of Legend Lore where they company will be looking at The book will release with two covers. A standard cover by Tyler Jacobsen and an alternate cover by Hydro74.

More information about The Wild Beyond the Witchlight will be revealed during this year’s D&D Live on July 16 and 17. The books release September 21, 2021.


Bardic Inspiration, TTRPGs

Bardic Inspiration: Somber

Music for Mourning and Remembrance

This Bardic Inspiration is brought to you by our last TTRPG game and is fit for sad and emotional times. The moments when battles are lost and allies are slain or when a character has a focused moment on them that doesn’t end in their favor. It’s the song that plays during movies when the heroes find themselves defeated and are losing hope. Songs like these can be sad but they help drive and stir emotion and can even increase role-play.

One of the most melancholy and mournful songs we liked to use is from Thor: The Dark World. Into Eternity composed by Brian Tyler is one of the most listened to songs on its Spotify soundtrack. It’s played during the funeral of Thor’s mother Frigga. While it can be used as a funeral based song for your tabletop game, it also works best for when a character loses to a familiar or recurring foe.

One of our favorite Bardic Inspiration tracks to use during forlorn moments is Farewell, Old Friend from The Witcher 3: Wild Hunt by Marcin Przybyłowicz. It too is played during a funeral scene but for your game can be used elsewhere including during an emotional speech, a wake, or a gathering of close friends to discuss a difficult subject.

All Gods from Pillars of Eternity II by Justin E. Bell holds a special place in our hearts. It’s moving and melodic and can be used during a number of scenes. We think it makes a good song for character resurrections, touching moments between characters and players, and interacting with gods. It’s both soothing and eerie in the way it’s composed.

Whereas Pillars of Eternity’s Burial Isle is pretty set on what it wants to be. While it can be used for burial scenes it won’t be out of place while used when characters are walking through a desolate battlefield or in the aftermath of a siege.

We hope you enjoyed this round of Bardic Inspiration!

We’ll leave you with the Elder Scrolls series. It’s full of incredible lore and Moons of Evening Star is a reference to the final month in the calendar year. Composed by Brad Derrick, the song feels like an ending and a beginning like the calendar itself. The year may be ending but a new one is starting fresh. This is a great song for character rebirth or a shift in character growth.


Themes around death or sadness can be difficult to play out yet they can be beautiful and lead to amazing and remarkable role-playing and story moments. They are moments to be remembered and a defeat or loss can reveal greater things about a character or result in new life and light.

you can’t appreciate how high the highs are if you don’t experience how low the lows can get. Victory is made sweeter if you once tasted defeat.


TTRPGs

The Bard Class is Coming to Neverwinter

Sound the trumpets and gather the crowds as the Bard class is coming to MMORPG Neverwinter. It’s been quite a while since the game got a new class and it’s a fun one.

Neverwinter has added plenty of new content with the game’s latest being about the Feywild. The last class based update was a new Paladin class in 2016. The newest race to join the game was the Gith, introduced in 2019.

IGN made the official announcement,

“For players that choose the Bard class, they will become a stylish fighter who uses the power of song to enhance their allies and defeat their enemies. Weaving their way through their enemies with a variety of flashy attacks, Bards can seamlessly burst into songs burning their enemies with a blazing performance. Also, when in a more supportive role, Bards can dance around the battlefield filling the ears of their allies with rejuvenating carols and defensive minuets while preparing for the final curtain call. 

As one of the most versatile classes in Dungeons & Dragons, Bards are capable of pulling spells from other classes and are much more than lute players and word slingers. Let’s take a dive into what it is to be a Bard.

Songsmiths. Poets. Researchers.

Bards are predominantly known for using music to fight or bolster their allies. While this is true, it isn’t all they are good at. Bards are able to learn practically any spell, can fight with melee and ranged weapons, and are incredible at buffing party members and debuffing enemies. They are world travelers who love hearing stories and telling other people about great deeds or heroes they’ve encountered.

Bards level up by joining specific colleges and there are eight official Colleges available in the tabletop game. Each one allows the bard to use different skills and tactics to overcome challenges. The College of Lore is designed for players who wish to learn a lot of skills and protect their allies in a fight. Whereas the College of Valor makes allies harder to hit and lets the Bard focus on a weapon and spells simultaneously. They’re more battle ready as they are in the field quite often.

Bards in Neverwinter

While it isn’t clear just what the Bard will do in Neverwinter, we can make some assumptions. With them focused on protecting allies and distracting foes, they could get a lot of buffing spells and abilities in the game. They could range from healing multiple people to reducing the chance enemy attacks will hit.

Along with their introduction it would be cool to see dungeons related to the class as well. Perhaps even instruments, songs, or special items related to Bards could be coming down the line.

Neverwinter does already feature Harper Bard as a companion. They come equipped with abilities that increase health, reduce incoming damage, and boost specific stats.



Bards will release in the next Neverwinter module launching later this year.