Storytelling

3 Reasons Why Fanfics Are Great

How this fandom-oriented entertainment benefits us all!


Fanfiction gets thrown a lot of shade from those outside of the core of each fandom. Dismissed as amateur writers, too smutty, and unoriginal, it can be hard for those who enjoy writing or reading fanfics to talk about this hobby without some ridicule. But frankly, this isn’t true at all. There is a lot to be learned and gained from fanfiction. And in fact, many don’t notice it is all around us in our daily lives.

This article comes from the perspective of someone who read a great deal of fanfics for many years (and certainly wish I had the time to read more right now!). I was also a dedicated fanfiction writer for The Legend of Zelda, Xiaolin Showdown, the Bartimaeus Trilogy, and many more. As a young writer I received a lot of attention for my works. My Moulin Rouge! oneshot got featured in a digital magazine, I was nominated for multiple awards, and I won many including “Story of the Year”.

Fanfics really shaped me as a young writer and reader. And I wanted to write them a love letter in the form of this post.


Fanfictions Are All Throughout Your Entertainment

Those that dismiss fanfics typically don’t see how they are weaved throughout daily entertainment from well-known sources.

  • Sherlock Holmes is known as the one of the most portrayed characters throughout history. Every iteration of Arthur Conan Doyle’s books is, in fact, a form of fanfiction.
  • All these modern or unique takes on the Cinderella story? Fanfiction.
  • Once Upon a Time? Fanfiction of Disney stores and folklore.
  • The Percy Jackson books? Fanfiction of the original Greek mythology stories.
  • Every new movie remake? A fanfiction of the original.
fanfics

Reading Fanfics Keeps the Story Going

Let’s be straightforward here. No, not all fanfics are well-written. Yes, some are just for the smut. But I can easily say the same about books. I’ve read some books that forever change the way I think of stories. And others I simply cannot finish because, well, I don’t like them. But that can also be a purely stylist choice. What I dislike in a story someone else may love.

For diehard fans of a story, fanfics allow a way for it to continue. In their wait for the rest of the books, Game of Thrones fans can read other authors’ versions. Debating Stars Wars fans can read stories that tell the story the way they would prefer. If Supernatural fans don’t already think there’s enough to watch, there is plenty more to read!

It is a way to keep these stories and characters fresh, ever-present, and ever-alive. It also becomes interesting to read ones that explore if things happened a very different way (not dissimilar to Marvel’s What If . . . ? comic series). Often referred to as an AU (alternate universe) you can really explore characters in vastly different situations. It keeps the world continuously growing.

But you don’t have to do something solely for the reason of turning it into a career or monetizing it. It is healthy to do things for fun.


Why Writing Fanfics is Beneficial

Is you are an aspiring writer, there is no better way to learn and grow than through fanfics! It provides immediate feedback through the community, and you are able to adjust accordingly. You also publish one chapter at a time, allowing the feedback to help guide the story and your writing going forward. For those struggling with creating characters or a world, you can lean heavily on the one already created. Or if you are feeling brave, you can test your own original characters and AU settings within the story.

But you don’t have to do something solely for the reason of turning it into a career or monetizing it. It is healthy to do things for fun. To express yourself and try something new. If all you ever do is write fanfics because you like them, then that is all that matters!


“You will never be criticized by someone who is doing more than you. You will only be criticized by someone doing less. “

This is one of my favorite quotes. If someone doesn’t like that you write or read fanfics, who cares? Constructive feedback is not the same as criticism. And for those aspiring writers out there: only take “constructive feedback” from someone whose opinion you value.


Storytelling, Thread of Souls, TTRPGs

Turning a Tabletop Game into a Book

How we turned a 5+ year game into a fantasy series!


When we discovered tabletop gaming in 2015, I (Talia) did not understand it. How do you play? What do you mean there is no board? But as a lifelong lover of fantasy, my interest was piqued. And when Dorian ran his first game and only two friends showed up, I offered to play to help build out the group. And the rest, as they say, is history.

Tabletop gaming worked its way into all aspects of our life. Art, cosplay, decorations, conventions, video games, board games . . . anything related to rolling dice and telling stories we wanted as part of our lives. So when it came to writing, this just seemed like another natural progression.

I knew early on I wanted to turn our homebrew TTRPG story into a book series. I have written stories my whole life and was actively involved in fanfiction as a teenager. I actually won a few community awards for my fanfics including Best Romance, Best Adventure, and Story of the Year. I had published a middle grade fantasy fiction through Amazon before as my fist “official” book. But after years of playing the same storyline, the passion for it fully took hold. I just had to turn this into a book!

As an experienced writer (and an online journalist through sites like The Nerd Stash and The Drive) I felt up to the task of translating a homebrew TTRPG game into a book. And I wanted it to be as dark and gritty as the actual game, but with points of humor and fun. I wanted it to capture this sweeping homebrew world that was created as well as easily dive into the very personal struggles of each character.

So here is a look at what it takes to translate a game into your own story!


Don’t Lore Drop All at Once

As the GM, Dorian had fleshed out an incredible homebrew world. As Assistant to the DM, he consulted me for geographical tips, historical events, and overall world building. So from early on in the game it very much felt like our own creation. Players were all given a few pages detailing Corventos as well as a map and a calendar.

However, that kind of stuff doesn’t really work for a book. You can’t drop all the history of the world at the beginning. It has to be worked throughout the story, sometimes across a few books. One big tip is that things should be name-dropped or hinted at first before really getting into the details. This helps readers not feel overwhelmed when they get to the lore.


Extrapolating on Scenes & Dialogue

I kept detailed notes of our games after about a 1 – 2 years of playing. I even kept track of some impactful dialogue I could remember. But, games flow differently than a book. Some scenes are skipped over at the table for ease of telling the story and making adjustments for player changes. We had one player change out his class entirely. He did really good at trying to keep a roleplay reason for it, but in the end all other characters accepted the changes easily without too many questions. It just helps push the story forward.

But in a book, more detail and explanation are needed. Often I find myself creating entire scenes from scratch to fill in these “holes” and tell a smoother story. So you definitely need to know your world and your characters thoroughly to be able to deviate from what happened in-game and make it feel right in the book.


Copyrighted Stuffs

As it was a homebrew world, we already had many creations of our own. We even had alternative names for the gods as well as our own take on them and what they meant. We especially took the lore of the drow and duergar and made it our own, creating brand new backstories, societal systems, and our own take on their religion. But of course we used normal monster names and item names that were already in the books.

So we have had to make up our own names for these things, or even reinvent them entirely. For example, we fought beholders in the game. But beholders got a complete remake for the book, including abilities, appearance, and a name. Many magical items are ignored for the book unless they have a central point to the plot. Readers don’t care about a +1 magical dagger for our rogue. But a dagger that comes back to the hand thrown is important.

This has had the added benefit of enhancing our games more. Now we use pretty much entirely homebrewed creations.


Point of View

One of the biggest questions was what point of view was this story going to get told in? I had always used third person omniscient, but that just didn’t feel like enough. I wanted to really be able to dive into each character and explore their minds and perspective. We also had a larger cast of main characters, and I wanted to ensure no one got steamrolled over the other.

So I employed a strategy to vary whose point of view the chapter is told from. I kept it to third person limited and changed it out each chapter. That way I could pick whoever was best for that specific chapter, and also get to dive into their needs and wants without pushing out other characters.

I first saw this used as a teenager in Jonathan Stroud’s Bartimaeus books. I absolutely love those books and was fascinated how he would go back and forth between two characters in third person limited chapters. But also how he would use the first person perspective for Bartimaeus’ chapters. And with the chapter titles simply being their names, that shaped the young writer in me.


Telling a Story in Progress

The Thread of Souls series is based off our homebrew TTRPG game. But this campaign is not finished. So we are essentially telling a story in progress. I ensured I didn’t start writing until I was a few books ahead based upon my rough outlines. Currently I’m in the process of writing Book 3. But we are currently playing Book 7. This has impacted the way we play the games, but I think for the better all around. We are so committed to telling a great story, and delivering emotional roleplaying, that this has only enhanced our game.


Don’t be afraid to record your own games! It doesn’t have to be as a book. Maybe as art, or aesthetic boards, or story arc playlists. As we found out from our survey on players’ personality types, most of us that play are heavily creative and insightful. And the more ways we express our joys, the better.


Bardic Inspiration, Storytelling, TTRPGs

Bardic Inspiration: Taverns

Adding Music Tracks to your TTRPG

So, it’s been a long time coming but I have had the idea to write about music tracks for a Dungeons & Dragons session. Really, these Bardic Inspiration pieces can be used for just about any fantasy based TTRPG. Adding music to the game can make it feel more realistic and emotional. Like the backdrop to a movie or video game, soundtracks are there to inspire and drive the story.

bardic inspiration

This segment, titled Bardic Inspiration, will go into what tracks work best in a given scenario. As a dungeon master it may seem daunting to plan, roleplay, and cue music on time. But if taken slowly, both players and DM will find it can enhance a game in a number of ways. If you’re exploring ancient arcane runes, perhaps Kingdoms of Amalur’s Dalentarth is best on repeat. While resting at a campsite or at an inn may call for something a bit lowkey and melodic such as Pillars of Eternity’s Oldsong.

It’s been several years, alright a decade, since I last studied music, but it’s stayed with me ever since I picked up a trumpet in marching band. If anyone wishes to chime in (really, chime?) with their favorite track, composer, a bit of musical knowledge, or why a piece of music worked well in a game feel free to start a conversation.

I could honestly talk Pillars of Eternity all day everyday 365 but I know there is far more music out there. If there are any other tracks that you think should be touched on or hidden gems you prefer, let us know! Now, on with the music!

It Began in a Tavern

The most classic way to begin any Dungeons & Dragons session is to do so in a tavern. So why not start with tavern music. There is a cornucopia of songs that have the upbeat vibe of sitting around a roaring fire drinking ale and chomping on mutton. Whether it’s from the Witcher series or Dragon Age, there is a song fit for beginning an adventure.

But if you really want to set the mood, perhaps the best track to start with is from World of Warcraft. Simple titled Tavern, the track is composed by Jason Hayes, a veteran composer of 24 years who has written for just about everything with Blizzard’s name on it.

Tavern is lively and medieval. It’s a classic example of what a tavern feels like. It combines a mandolin, flute, and drums to drive home that feeling of gearing up for a grand adventure. It’s a shorter track as well and one that can be left on repeat while the party chats with the local barkeep about a gnoll problem in the forest.

While Justin Bell’s The Lover Cried Out from Pillars of Eternity is a completely different piece altogether. It’s slow soothing tempo is pleasing and relaxing. It’s a track that is perfect for winding down at the end of a long day of adventuring or one that can be used to bring the party together while the players introduce themselves around the table.

Bell has been composing professionally for 13 years and is the studio audio director at Obsidian Entertainment. You’ll find his work in Outer Worlds, Fallout New Vegas, and the upcoming RPG Avowed.

If you want some more upbeat tones to set the mood while you explain the town, government, or overall plot, Dragon Age 2 and the Witcher are good choices to go with. Emmy award winning composer Inon Zur really made DA2 much more appealing when you crank up the volume. The story is wonderful but the OST is fantastic. Tavern Music is a great fast-paced track to use while you describe the chaotic world in which your players will soon explore.

The Witcher 3: Wild Hunt‘s music director Marcin Przybyłowicz is a masterful composer. Both A Story You Won’t Believe and Another Round for Everyone are full of rhythm and dancing beats. They make excellent choices for when that inevitable bar fight breaks out and the paladin won’t put down the barstool.

Those are just a few Bardic Inspiration examples of how to enhance a standard tavern scene. There are far more song choices to choose from as well. Once you create a Spotify list of a few tavern songs, the rest should start showing up as recommendations. Until next time!