Tabletop games such as Dungeons & Dragons offer endless opportunities for creative freedom. You’re free to use official books from Wizards of the Coast to craft a campaign or in the case of our epic fantasy book series Thread of Souls, make your world entirely homebrew. One of the best sources of homebrew material can be found on Dungeon Master’s Guild, where you can buy and sell your homebrew content.
As authors, we have several published DMs Guild supplements ranging from new enemies, adventures, and NPCs. If you’ve got an idea and want to share it with other like-minded individuals, DMs Guild is the way to go. Once you’ve finished creating your document, publishing to the platform is the next step and here’s how to do so.
Publishing to DMs Guild
Once you’ve created your own account, head to the main Account page. Scroll down to find the fifth sub-category titled My Content. Select Enter New Community Created Title to get started publishing.
The next page you’ll see is the Publisher Hub. The first step is to select which platform you’ll publish your supplement on. There are four categories to choose from: DMs Guild, Fantasy Grounds, Dungeoncraft, and Dungeoncraft Fantasy Grounds. Unless you’re already familiar with the other three, we suggest starting with just DMs Guild.
Side Note: Fantasy Grounds is for a virtual tabletop platform and is a little more of a process to set up. As is Dungeoncraft. So stick with DMs Guild for now until you feel comfortable or work with the fine folks at Grim Press to have your projects post on Fantasy Grounds.
Title, Author, Artist, and Price
Type in the title of your DMs Guild. We suggest something attention-grabbing as it will help it stand out. From there, choose the author, artist, and number of pages. The author will be yourself, and you only need to enter an artist if you’ve had anything hand-drawn. After that, you’ll choose the number of pages in the supplement and then select the price. It’s a good idea to look at what others have charged to get a ballpark price and you can add or subtract as you see fit. WotC does take a percentage from each sale you make, just to keep in mind.
Description and Cover Image
The product page text is where you’ll describe what your DMs Guild supplement is about. This could be a few sentences or a paragraph with pictures. Highlighting features of your project is always good to include here. If it has new NPCs or monsters, put it here as well.
The cover image is what everyone will see when they go to view your project. It should be visually pleasing and not too busy. Give it a title and a cool cover and you’re good to go. A good cover inspiration is using an official D&D book cover as a guide.
Side Note: Make sure you have the rights to all pictures you use. There are free images available through DMs Guild if you are looking for some. Or you could Canva, the platform we use for all of our designs.
Categories: Theme, Setting, Edition
The next section is where you’ll choose specific categories for your supplement. You’ll find Storylines, Adventures, Core Rues, Character Options, Gear and Magic Items, and more. These are broken down into their own smaller categories and basically, help you determine what is in your supplement. It has everything from adventure tiers, race, backgrounds, items, adventure theme, and edition.
Previews are to showcase specific pages of your supplement. The flipbook is a smaller preview that flips like the pages of a book. While the PDF preview is larger and allows viewers to scroll through pages of your project.
Once this section is complete, head back to the main Account page. Select the Upload/Update Files and find your DMs Guild title. Make sure it’s saved as a PDF and attach it to the drag and drop area. Select make public and it will be added to the DMs Guild database.